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How to balance the shield spell?
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<blockquote data-quote="S'mon" data-source="post: 9025368" data-attributes="member: 463"><p>War Caster</p><p></p><p>Source: Player's Handbook</p><p><em>Prerequisite: The ability to cast at least one spell</em></p><p>You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:</p><ul> <li data-xf-list-type="ul">You have <strong>advantage on Constitution saving throws</strong> that you make to maintain your concentration on a spell when you take damage.</li> <li data-xf-list-type="ul">You can perform the somatic components of spells even when you<strong> have weapons or a shield</strong> in one or both hands.</li> <li data-xf-list-type="ul">When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.</li> </ul><p>My son's level 15 EK uses a two-handed weapon plus Warcaster feat. His Base AC is 19, soon to be 20. He usually has <em>Blur</em> up, so with <em>Shield</em> I'm needing a 24 > 25 with disadvantage to actually hit him. He likes to point out that per RAW he could legally use a shield (probably a +2 shield at his level) for base AC 23>24, going to 28>29 with Shield. If he really wanted he could get his AC to 30 (I cap AC at 30) with <em>Shield</em>, with disad to be hit.</p><p></p><p>If he does get hit, he normally has a 1 in 400 chance to fail the CON save to lose Concentration on <em>Blur</em>.</p><p></p><p>Currently he & another PC are farming a tribe of mutant mine trolls in Stonehell for practically free XP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 9025368, member: 463"] War Caster Source: Player's Handbook [I]Prerequisite: The ability to cast at least one spell[/I] You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: [LIST] [*]You have [B]advantage on Constitution saving throws[/B] that you make to maintain your concentration on a spell when you take damage. [*]You can perform the somatic components of spells even when you[B] have weapons or a shield[/B] in one or both hands. [*]When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. [/LIST] My son's level 15 EK uses a two-handed weapon plus Warcaster feat. His Base AC is 19, soon to be 20. He usually has [I]Blur[/I] up, so with [I]Shield[/I] I'm needing a 24 > 25 with disadvantage to actually hit him. He likes to point out that per RAW he could legally use a shield (probably a +2 shield at his level) for base AC 23>24, going to 28>29 with Shield. If he really wanted he could get his AC to 30 (I cap AC at 30) with [I]Shield[/I], with disad to be hit. If he does get hit, he normally has a 1 in 400 chance to fail the CON save to lose Concentration on [I]Blur[/I]. Currently he & another PC are farming a tribe of mutant mine trolls in Stonehell for practically free XP. :LOL: [/QUOTE]
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