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How to balance the shield spell?
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<blockquote data-quote="Clint_L" data-source="post: 9026314" data-attributes="member: 7035894"><p>Yeah, it's a bit OP at low levels. Not broken. Also disagree with the premise that Wizards are overpowered, unless we are talking at levels 17-20, which I don't particularly care about because they are joining the club at that point and those types of game are a beast unto themselves.</p><p></p><p>It does make a paladin very resistant to melee attacks, but the value of being resistant to melee attacks, and of armour class in particular, decreases dramatically as you go up in levels. Shield is mostly a low level problem and even there I've never found it "broken," and that's with years of running 5e campaigns at that level (I typically run 2 beginner campaigns each term).</p><p></p><p>At levels 1-5 the most "broken" mechanics that I run into are (probably, off the top of my head):</p><p></p><p>1. Healing Word, and it's not even close as far as runner-ups go. This is a completely game altering spell.</p><p>2. Moon druid wild shape.</p><p>3. Barbarian rage.</p><p>4. Paladin smite.</p><p>5. Pass without a Trace.</p><p>6. [special mention] Twilight Clerics (who can also have HW, which would make them #1 most broken thing at levels 1-5).</p><p></p><p>Most powerful class overall (again, levels 1-5): cleric</p><p>Runners up: druid (moon, from level 2), barbarian, paladin</p><p></p><p>The reason I am giving those rankings is to point out that having one really good, even arguably OP ability does not in itself make a class or the spell/ability "broken." You have to look at the big picture. Like, the ability to spam Stunning Strike can feel very OP in a lot of encounters, but few would argue that monks are OP.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9026314, member: 7035894"] Yeah, it's a bit OP at low levels. Not broken. Also disagree with the premise that Wizards are overpowered, unless we are talking at levels 17-20, which I don't particularly care about because they are joining the club at that point and those types of game are a beast unto themselves. It does make a paladin very resistant to melee attacks, but the value of being resistant to melee attacks, and of armour class in particular, decreases dramatically as you go up in levels. Shield is mostly a low level problem and even there I've never found it "broken," and that's with years of running 5e campaigns at that level (I typically run 2 beginner campaigns each term). At levels 1-5 the most "broken" mechanics that I run into are (probably, off the top of my head): 1. Healing Word, and it's not even close as far as runner-ups go. This is a completely game altering spell. 2. Moon druid wild shape. 3. Barbarian rage. 4. Paladin smite. 5. Pass without a Trace. 6. [special mention] Twilight Clerics (who can also have HW, which would make them #1 most broken thing at levels 1-5). Most powerful class overall (again, levels 1-5): cleric Runners up: druid (moon, from level 2), barbarian, paladin The reason I am giving those rankings is to point out that having one really good, even arguably OP ability does not in itself make a class or the spell/ability "broken." You have to look at the big picture. Like, the ability to spam Stunning Strike can feel very OP in a lot of encounters, but few would argue that monks are OP. [/QUOTE]
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