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How to balance the shield spell?
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<blockquote data-quote="Scott Christian" data-source="post: 9026834" data-attributes="member: 6901101"><p>I didn't shift the goalpost. The thread is talking about <em>the spell</em> being overpowered. About it breaking the game's combat mechanics. I think if you read this thread more closely, you will see this discussion.</p><p></p><p>But again, I am asking <em>how</em> it makes them "too good at everything." So the wizard has an 18 AC (or it could be a 17) for less than one round. Please give me an example of an adventuring day where this <em>breaks the game's combat mechanics</em>. Is it good? Yes. Is it useful? Yes. Is it powerful? A bit. Does it break the game? No. If it does, please give me examples.</p><p></p><p>As for the paladin, it is the same thing. So you lose an entire level of paladinhood in order to gain (in most cases) an AC of around 22-25. For our <em>example</em>, we'll say you take it at fourth level. So you lose an extra attack, you postpone your aura, and you give up extra hit points to get a much better AC for less than four rounds a day. It does nothing to help spell saves. It does nothing to stop foes from changing targets. It does nothing to help your allies. It just makes you really hard to hit for a very limited amount of time. Again, in this example, I really do not see it as breaking the game's combat mechanics.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9026834, member: 6901101"] I didn't shift the goalpost. The thread is talking about [I]the spell[/I] being overpowered. About it breaking the game's combat mechanics. I think if you read this thread more closely, you will see this discussion. But again, I am asking [I]how[/I] it makes them "too good at everything." So the wizard has an 18 AC (or it could be a 17) for less than one round. Please give me an example of an adventuring day where this [I]breaks the game's combat mechanics[/I]. Is it good? Yes. Is it useful? Yes. Is it powerful? A bit. Does it break the game? No. If it does, please give me examples. As for the paladin, it is the same thing. So you lose an entire level of paladinhood in order to gain (in most cases) an AC of around 22-25. For our [I]example[/I], we'll say you take it at fourth level. So you lose an extra attack, you postpone your aura, and you give up extra hit points to get a much better AC for less than four rounds a day. It does nothing to help spell saves. It does nothing to stop foes from changing targets. It does nothing to help your allies. It just makes you really hard to hit for a very limited amount of time. Again, in this example, I really do not see it as breaking the game's combat mechanics. [/QUOTE]
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How to balance the shield spell?
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