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How to balance the shield spell?
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<blockquote data-quote="NotAYakk" data-source="post: 9030329" data-attributes="member: 72555"><p>I think shield is too powerful on Bladesingers, Dwarf-abjurers, and I think it scales too well at higher levels.</p><p></p><p>I think it isn't very strong on tissue-paper low level wizards.</p><p></p><p>In general:</p><p>1. Shield spell plus Shield items are too strong.</p><p></p><p>This fix is easy. Make Shield spell grant an actual shield (made of force) that gives +5 AC. You can only benefit from one shield at a time.</p><p></p><p>2. It scales too well.</p><p></p><p>To fix this, make it work for 1 attack or spell per slot level. This makes a level 5 shield spell better than a level 1 spell. The impact of this is greater at higher levels, as monsters gain more attacks.</p><p></p><p>3. It is worst on tissue-paper low level wizards.</p><p></p><p>My approach for this is to add a "resistance to attack damage" kicker. So if the +5 AC isn't enough (it is a crit? A really good roll?) add in resistance against the damage done. This fits the fiction as well.</p><p></p><p>This also makes the "it only lasts slot level attacks" not feel as bad, as when "wasted" on attacks that hit you still only take half damage.</p><p></p><p>Hence how I balance the shield spell.</p><p></p><p>As an extra bonus, it makes Warlocks with shield feel less bad about using 5th level slots.</p><p></p><p>On EK with +3 plate and a +3 shield ... it no longer grants any AC. It is still great as resistance to an attack that hits.</p><p></p><p>The spell may still be too good on Bladesingers; but if we make the Int bonus to AC on a Bladesinger a shield type bonus (after all, it doesn't work if you equip a shield) then that also goes away.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9030329, member: 72555"] I think shield is too powerful on Bladesingers, Dwarf-abjurers, and I think it scales too well at higher levels. I think it isn't very strong on tissue-paper low level wizards. In general: 1. Shield spell plus Shield items are too strong. This fix is easy. Make Shield spell grant an actual shield (made of force) that gives +5 AC. You can only benefit from one shield at a time. 2. It scales too well. To fix this, make it work for 1 attack or spell per slot level. This makes a level 5 shield spell better than a level 1 spell. The impact of this is greater at higher levels, as monsters gain more attacks. 3. It is worst on tissue-paper low level wizards. My approach for this is to add a "resistance to attack damage" kicker. So if the +5 AC isn't enough (it is a crit? A really good roll?) add in resistance against the damage done. This fits the fiction as well. This also makes the "it only lasts slot level attacks" not feel as bad, as when "wasted" on attacks that hit you still only take half damage. Hence how I balance the shield spell. As an extra bonus, it makes Warlocks with shield feel less bad about using 5th level slots. On EK with +3 plate and a +3 shield ... it no longer grants any AC. It is still great as resistance to an attack that hits. The spell may still be too good on Bladesingers; but if we make the Int bonus to AC on a Bladesinger a shield type bonus (after all, it doesn't work if you equip a shield) then that also goes away. [/QUOTE]
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