D&D General How to be More D&D, an inspirational book.

darjr

I crit!

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Product Description
Tackle life with advantage with this officially licensed guide to life inspired by the world of Dungeons & Dragons!

This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragon to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you.

With advice from classic player classes—like the Fighter, Warlock, Bard, Monk, or Ranger—and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like "Building Your Character" and "Dungeon Master State of Mind," quizzes like "What is Your D&D Class," and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world "character," discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan.

Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.
About the Author
Kat Kruger is a best-selling freelance game designer at her owner-operated company, Steampunk Unicorn Studio. Her previous projects include: HeroQuest, Betrayal at Baldur’s Gate, and various D&D adventures. In the TTRPG sphere she has most notably contributed to the inaugural Uncaged Anthology and Eyes Unclouded. She is also the Dungeon Master on the family-friendly, actual-play podcast d20 Dames. When she’s not writing or editing games, she's raising a geeky toddler with her partner and their dachshund in Seattle.

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.


 
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aco175

Legend
A self-help book for taking your fantasy self and be more like it in the real world.

Chapter 1: Don't be a dick
Chapter 2: Don't play an evil PC
Chapter 3: Don't split the party

Anyone else have a guess?
 



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