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General Tabletop Discussion
*Dungeons & Dragons
How to buff healing, make it reliable and discourage whack-a-mole?
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<blockquote data-quote="Horwath" data-source="post: 9217041" data-attributes="member: 6801299"><p>That is only point that can be taken, but there is another much worse.</p><p>It is factor of non-fun. </p><p>Suffering unlucky crit in 1st round and being bored to death for next 2 hours or so does not sound like a good promotion for the game.</p><p></p><p>This is why hard CC spells and effects only last 1 round or get a save every round to end.</p><p></p><p></p><p>We had a 3.5e campaign a year or so ago, 3rd level characters, friend failed Will save vs Cause fear, DM rolled 4 on d4 rounds, spend next 4 round running from fight and 4 rounds running back, had zero actions in combat. Luckily, we played online so he spend half the session playing video games.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9217041, member: 6801299"] That is only point that can be taken, but there is another much worse. It is factor of non-fun. Suffering unlucky crit in 1st round and being bored to death for next 2 hours or so does not sound like a good promotion for the game. This is why hard CC spells and effects only last 1 round or get a save every round to end. We had a 3.5e campaign a year or so ago, 3rd level characters, friend failed Will save vs Cause fear, DM rolled 4 on d4 rounds, spend next 4 round running from fight and 4 rounds running back, had zero actions in combat. Luckily, we played online so he spend half the session playing video games. [/QUOTE]
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Community
General Tabletop Discussion
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How to buff healing, make it reliable and discourage whack-a-mole?
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