Horwath
Legend
1st thing:
combine Cure wound as Healing word into one spell:
Heal
1st level
range 60ft
Bonus action:
heal one target in 60ft for 15HP. Increase amount of healing by 10HP for every spell slot higher than 1st.
Caster can split this healing between target and caster.
(optional) when you are healed by this spell, you can spend an HD to increase healing. You can spend a number of HDs equal to spell level.
Healing domain: increase healing from spells by 3 HP per spell level. (2+ SL is horrible scaling for later)
2nd:
when you drop to 0HP, you gain exhaustion level.
This exhaustion level goes away if you are healed to 100% or after a Short rest. This amount can be tweaked to 75% or 50% of max HP, however you like the game to be gritty.
combine Cure wound as Healing word into one spell:
Heal
1st level
range 60ft
Bonus action:
heal one target in 60ft for 15HP. Increase amount of healing by 10HP for every spell slot higher than 1st.
Caster can split this healing between target and caster.
(optional) when you are healed by this spell, you can spend an HD to increase healing. You can spend a number of HDs equal to spell level.
Healing domain: increase healing from spells by 3 HP per spell level. (2+ SL is horrible scaling for later)
2nd:
when you drop to 0HP, you gain exhaustion level.
This exhaustion level goes away if you are healed to 100% or after a Short rest. This amount can be tweaked to 75% or 50% of max HP, however you like the game to be gritty.