Daniel D. Fox
Explorer
My players are all around level 8-10. We're at the end of a huge storyarc, and in short (without going too much into the story or exposition) they're going to be able to follow two choices - one of which will lead to joining their foe, and another which will lead to their capture.
While I want to build an encounter that is fair, it needs to be balanced to where the odds aren't so great that they could evade and kill their potential captors. What mechanisms can I use for 4E foes to restrain players, knock them out, something that jives within the game rules to initiate a capture mechanic that results in them being restrained that doesn't stink of railroading?
Thanks in advance,
Daniel
While I want to build an encounter that is fair, it needs to be balanced to where the odds aren't so great that they could evade and kill their potential captors. What mechanisms can I use for 4E foes to restrain players, knock them out, something that jives within the game rules to initiate a capture mechanic that results in them being restrained that doesn't stink of railroading?
Thanks in advance,
Daniel