Imaculata
Hero
I tend to prepare a lot of environment and a lot of plot. But the plot is designed in such a way that the players are able to alter it.
So if the players ignore what I planned for them, and negate a situation by being clever (or blunt), that's fantastic. I've never been in a situation where the players did something I didn't expect, and I didn't like it. The trick is to not 'intend' for the players to do anything. They can do whatever they want. If they say "screw the riddle, lets kill that thing", then more power to them.
So if the players ignore what I planned for them, and negate a situation by being clever (or blunt), that's fantastic. I've never been in a situation where the players did something I didn't expect, and I didn't like it. The trick is to not 'intend' for the players to do anything. They can do whatever they want. If they say "screw the riddle, lets kill that thing", then more power to them.