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How to deal with high AC PCs
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<blockquote data-quote="Friend of the Dork" data-source="post: 6041212" data-attributes="member: 91954"><p>Ok alot of replies here, I can't go into each but here are answers for some of you. </p><p></p><p></p><p></p><p>Many good suggestions here. I have used most of these already. the problems is what someone else said - it soon becomes obvious if every fight has someone with a ready "hold person" spell, a grapple monster, ghost, etc. </p><p></p><p>Counter-plate tactics doesen't work as well as this guy has 40-50' speed in medium armor and acrobatics skill. He is not your typical tank and has highish Dex as well (18 str 16 dex IIRC). </p><p></p><p>Guns won't work as they don't exist in the game world. </p><p></p><p>Aid another - maybe the single best suggestion here. However it is not so easy to set up - first of all they need to surround him, which may force some to provoke AoOs. Then he gets to act, taking down at least 2 of them. Then the rest of his party could deal with them easily (unless otherwise engaged). </p><p></p><p>But of course, if I have 10-12 guards to spare and they dare to attack this one combat monster "by themselves," then maybe they can get in one Combat Maneuver that can grapple him, as his CMD is a little lower than his AC (CMD around 30s). So it could theoretically work. But even if they manage this through sheer numbers, they still only have about 50% of the time, so he could take out many of them before they can restrain him. And why would he remain still? He can take out one or two, and then disengage, and then pick them off. </p><p></p><p>Thanks anyway for your suggestions. </p><p></p><p></p><p></p><p></p><p>Uhm... sounds like you broke the game. You won. Game over. </p><p></p><p></p><p></p><p>Hmm might steel the "no weapons and armor" rule for some of my cities - it doesn't fit all, but it fits the more peaceful and regulated ones. If the PCs really want to they might sneak in stuff (at 8th level it would hardly be a problem), but if they have little reason to do so they might just be nerfed a bit about this. </p><p></p><p>Having enemies attacking someones after just so that they might damage it so that some other monsters can finish him off? Sounds like a stretch. </p><p></p><p></p><p></p><p>Se the first response, basically the character is very versatile. His only real weakness is Will Saves. And it gets old fast to target that on him every time, he has already complained about this. And my campaign is supposed to be somewhat low-magic so unless attacking wizard-backed enemies they are very unlikely to encounter them. </p><p></p><p></p><p></p><p>Very good response, and you seem to see the problem for what it is. I have mentioned to him several times that this is a problem, and the rest of the group has acknowledged it. He is considering changing character. But it wasnt just about him that I asked, it was the system as a whole. The next highest AC in the group is 31, which is also very tough to hit. I managed to do so today with an invisible Bone Devils (CR 9), but can't always rely on that. </p><p></p><p></p><p></p><p>Magic has been restricted in the world, but they are part of a governmental organization that has access to many spellcasters who can make magic items for them. This might change later, but for some time they have had access to some nifty ones. The rest have been looted from my NPCs, some of which has had some good items. </p><p></p><p>Do you ban item creation feats too?</p></blockquote><p></p>
[QUOTE="Friend of the Dork, post: 6041212, member: 91954"] Ok alot of replies here, I can't go into each but here are answers for some of you. Many good suggestions here. I have used most of these already. the problems is what someone else said - it soon becomes obvious if every fight has someone with a ready "hold person" spell, a grapple monster, ghost, etc. Counter-plate tactics doesen't work as well as this guy has 40-50' speed in medium armor and acrobatics skill. He is not your typical tank and has highish Dex as well (18 str 16 dex IIRC). Guns won't work as they don't exist in the game world. Aid another - maybe the single best suggestion here. However it is not so easy to set up - first of all they need to surround him, which may force some to provoke AoOs. Then he gets to act, taking down at least 2 of them. Then the rest of his party could deal with them easily (unless otherwise engaged). But of course, if I have 10-12 guards to spare and they dare to attack this one combat monster "by themselves," then maybe they can get in one Combat Maneuver that can grapple him, as his CMD is a little lower than his AC (CMD around 30s). So it could theoretically work. But even if they manage this through sheer numbers, they still only have about 50% of the time, so he could take out many of them before they can restrain him. And why would he remain still? He can take out one or two, and then disengage, and then pick them off. Thanks anyway for your suggestions. Uhm... sounds like you broke the game. You won. Game over. Hmm might steel the "no weapons and armor" rule for some of my cities - it doesn't fit all, but it fits the more peaceful and regulated ones. If the PCs really want to they might sneak in stuff (at 8th level it would hardly be a problem), but if they have little reason to do so they might just be nerfed a bit about this. Having enemies attacking someones after just so that they might damage it so that some other monsters can finish him off? Sounds like a stretch. Se the first response, basically the character is very versatile. His only real weakness is Will Saves. And it gets old fast to target that on him every time, he has already complained about this. And my campaign is supposed to be somewhat low-magic so unless attacking wizard-backed enemies they are very unlikely to encounter them. Very good response, and you seem to see the problem for what it is. I have mentioned to him several times that this is a problem, and the rest of the group has acknowledged it. He is considering changing character. But it wasnt just about him that I asked, it was the system as a whole. The next highest AC in the group is 31, which is also very tough to hit. I managed to do so today with an invisible Bone Devils (CR 9), but can't always rely on that. Magic has been restricted in the world, but they are part of a governmental organization that has access to many spellcasters who can make magic items for them. This might change later, but for some time they have had access to some nifty ones. The rest have been looted from my NPCs, some of which has had some good items. Do you ban item creation feats too? [/QUOTE]
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