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General Tabletop Discussion
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How to deal with high AC PCs
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<blockquote data-quote="Razjah" data-source="post: 6041248" data-attributes="member: 98806"><p>I think you are approaching this a little off. This is a fantasy war, right? Low magic, but still fantasy. So 6th level is the peak of normal human capability, your PCs are level 8, certainly beyond that. This is where you need special forces to combat the PCs. </p><p></p><p>The party should be known quantities in this conflict which means assassins, monsters, and squads trained to fight the PCs. It should be more like anime and movies, did the Spartans in <em>300 </em>just fight grunts the whole time? No, they fought an elephant, the Immortals, those freaky experimented monstery guys. These are what should be combating the PCs right now, not grunt soldiers.</p><p></p><p>Also, how much magic is there? You said there aren't a lot of casters, does this mean there is also not a lot of magic gear? If so, consider sundering gear. A PC with broken equipment is a lot less frightening to fight. </p><p></p><p>Have you checked out the <em>Heroes of Battle</em> book? In it it suggests doing more with the party than just fighting on the front lines. Sure a 10th level fighter can rip through squads, but it would be better to pit her against the trolls that are pressing the archers, or holding a bridge from elephants while the demo team finished preparing to detonate the bridge. The party probably shouldn't be in straight fight anymore. In the <em>Black Company</em> books Croaker doesn't stick to the front, he gets sent on crazy missions to fight the Taken (well to ambush one, but it counts). The Black Company does fight in the war, but they lead assaults, command troops, prepare the siege, and hold the line against monsters that made normal troops flee. Try upping the challenge, or you may be doing your party a disservice.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6041248, member: 98806"] I think you are approaching this a little off. This is a fantasy war, right? Low magic, but still fantasy. So 6th level is the peak of normal human capability, your PCs are level 8, certainly beyond that. This is where you need special forces to combat the PCs. The party should be known quantities in this conflict which means assassins, monsters, and squads trained to fight the PCs. It should be more like anime and movies, did the Spartans in [I]300 [/I]just fight grunts the whole time? No, they fought an elephant, the Immortals, those freaky experimented monstery guys. These are what should be combating the PCs right now, not grunt soldiers. Also, how much magic is there? You said there aren't a lot of casters, does this mean there is also not a lot of magic gear? If so, consider sundering gear. A PC with broken equipment is a lot less frightening to fight. Have you checked out the [I]Heroes of Battle[/I] book? In it it suggests doing more with the party than just fighting on the front lines. Sure a 10th level fighter can rip through squads, but it would be better to pit her against the trolls that are pressing the archers, or holding a bridge from elephants while the demo team finished preparing to detonate the bridge. The party probably shouldn't be in straight fight anymore. In the [I]Black Company[/I] books Croaker doesn't stick to the front, he gets sent on crazy missions to fight the Taken (well to ambush one, but it counts). The Black Company does fight in the war, but they lead assaults, command troops, prepare the siege, and hold the line against monsters that made normal troops flee. Try upping the challenge, or you may be doing your party a disservice. [/QUOTE]
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