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How to deal with high AC PCs
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<blockquote data-quote="Friend of the Dork" data-source="post: 6041369" data-attributes="member: 91954"><p>It's been awhile since I looked at it but...</p><p>Hobgoblin Ranger 1/Fighter 6/Barb 1: </p><p>Str 18* Dex 16* Con 14 Int 13 Wis 8 Cha 7</p><p>Feats: Combat Expertise, Dodge, Shield Focus, Weapon focus, Weapon specialization and more. </p><p>(*he started with 16/16, but has gotten a belt of Strength, maybe Dex as well). </p><p></p><p>Items: +2 Breastplate, +2 heavy shield, adamantium +1 Longsword, Ring of Protection +2, Amulet of natural armor +2, Boots of Striding and Springing. </p><p></p><p>AC 30, 33 with Expertise, 36 with fighting defensively. </p><p>CMD 28 (31 with Expertise). </p><p></p><p>Speed 50. Stealth... enough. Acrobatics is good. </p><p></p><p>His will save is only +1 I think, which I have used against him in almost every big combat, however the party tends to focus on enemy spellcasters first as they also know how dangerous this guy is if he gets dominated (has already killed one party member after being dominated by an Aboleth). </p><p></p><p></p><p></p><p>Hmm thats odd, my players would insist of making some basic magic items if they had the money for it. They can make Wondrous items and arms/armor. It only takes a few days to make things, and some can be done "on the road" - surely your group has a few days downtime between major adventures? If not, they would probably be exhausted adventuring every day of their lives. </p><p></p><p></p><p></p><p>Spellcasters are somewhat rare, but every nation has them and every major city spots several spellcasters of higher levels. Magic items are not sold in shops, but spellcasters can be hired for jobs and may have an occasional item or two. Magic is seldom used on a large scale in battles. </p><p></p><p></p><p>As for enemies, im not throwing a bunch of lvl 1 warriors against them - mostly they have been fighting lvl 7 warriors, spellcasters of 6th-9th level, golems of different kinds, and the occasional monster I can throw in without it being silly (they are fighting a human organization). </p><p></p><p>Their mission are generally spec ops type, not jobs that normal soldiers can do by themselves. </p><p></p><p>i just sometimes wish I they could be threatened by normal random soldiers - 8th level shouldn't be superhuman legendary heroes (think of that as the really high levels, 16-20), but of course they are formidable and should be. </p><p></p><p>I don't generally find a problem for this group to do though, and have a otherwise well-running campaign.</p><p></p><p></p><p></p><p>I do this all the time, but they have to realize he is a tank first. But as the rest of the group show their potential for damage and/or magic, they are targeted instead. In the combat against the Bone Devil I mentioned (which quickly became 2 devils), the mage and rogue in the group were almost killed as they were Feared and chased. The Fighter mentioned was useless as he was Feared for 6 rounds and running almost to the next town <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Devils, Demons and Dragons - The 3 D's that exist for the delight of the DM and the dread of the players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Friend of the Dork, post: 6041369, member: 91954"] It's been awhile since I looked at it but... Hobgoblin Ranger 1/Fighter 6/Barb 1: Str 18* Dex 16* Con 14 Int 13 Wis 8 Cha 7 Feats: Combat Expertise, Dodge, Shield Focus, Weapon focus, Weapon specialization and more. (*he started with 16/16, but has gotten a belt of Strength, maybe Dex as well). Items: +2 Breastplate, +2 heavy shield, adamantium +1 Longsword, Ring of Protection +2, Amulet of natural armor +2, Boots of Striding and Springing. AC 30, 33 with Expertise, 36 with fighting defensively. CMD 28 (31 with Expertise). Speed 50. Stealth... enough. Acrobatics is good. His will save is only +1 I think, which I have used against him in almost every big combat, however the party tends to focus on enemy spellcasters first as they also know how dangerous this guy is if he gets dominated (has already killed one party member after being dominated by an Aboleth). Hmm thats odd, my players would insist of making some basic magic items if they had the money for it. They can make Wondrous items and arms/armor. It only takes a few days to make things, and some can be done "on the road" - surely your group has a few days downtime between major adventures? If not, they would probably be exhausted adventuring every day of their lives. Spellcasters are somewhat rare, but every nation has them and every major city spots several spellcasters of higher levels. Magic items are not sold in shops, but spellcasters can be hired for jobs and may have an occasional item or two. Magic is seldom used on a large scale in battles. As for enemies, im not throwing a bunch of lvl 1 warriors against them - mostly they have been fighting lvl 7 warriors, spellcasters of 6th-9th level, golems of different kinds, and the occasional monster I can throw in without it being silly (they are fighting a human organization). Their mission are generally spec ops type, not jobs that normal soldiers can do by themselves. i just sometimes wish I they could be threatened by normal random soldiers - 8th level shouldn't be superhuman legendary heroes (think of that as the really high levels, 16-20), but of course they are formidable and should be. I don't generally find a problem for this group to do though, and have a otherwise well-running campaign. I do this all the time, but they have to realize he is a tank first. But as the rest of the group show their potential for damage and/or magic, they are targeted instead. In the combat against the Bone Devil I mentioned (which quickly became 2 devils), the mage and rogue in the group were almost killed as they were Feared and chased. The Fighter mentioned was useless as he was Feared for 6 rounds and running almost to the next town :P Devils, Demons and Dragons - The 3 D's that exist for the delight of the DM and the dread of the players ;) [/QUOTE]
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