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How to deal with high AC PCs
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<blockquote data-quote="Blackbrrd" data-source="post: 6041394" data-attributes="member: 63962"><p>In my current group we got tired of running games with all the supplements. Invariably there will be enough stacking in on direction or another (damage, ac, cc) that makes fights just boring and the DM will have to more or less custom make every opponent to make the encounters anything else than trivial.</p><p></p><p>Our solution to it was to just run with a small subset of the supplements. Typically the core books and one or two supplements to match the setting. The chance of getting combinations that go completely off the chart diminishes drastically and the DM can focus more on role playing aspects of the game than the mechanical part. As noted above it gets a bit obvious when every encounter has monsters that bypasses high AC.</p><p></p><p>To me, power gaming is fun to a degree, but when it gets so hard to challenge the characters that you waste lots of time trying to find something on the outskirts of the rules that will and every encounter is bizarre, it's gone too far.</p><p></p><p>If I were in the same situation I would sit down and talk it over with the player, since the character is obviously disrupting the game. Agree to removing some the AC boosting equipment and/or feats and so on. Get the AC down to a level where it's hard to hit, but not completely unlikely. If the player is reasonable it shouldn't be a problem.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6041394, member: 63962"] In my current group we got tired of running games with all the supplements. Invariably there will be enough stacking in on direction or another (damage, ac, cc) that makes fights just boring and the DM will have to more or less custom make every opponent to make the encounters anything else than trivial. Our solution to it was to just run with a small subset of the supplements. Typically the core books and one or two supplements to match the setting. The chance of getting combinations that go completely off the chart diminishes drastically and the DM can focus more on role playing aspects of the game than the mechanical part. As noted above it gets a bit obvious when every encounter has monsters that bypasses high AC. To me, power gaming is fun to a degree, but when it gets so hard to challenge the characters that you waste lots of time trying to find something on the outskirts of the rules that will and every encounter is bizarre, it's gone too far. If I were in the same situation I would sit down and talk it over with the player, since the character is obviously disrupting the game. Agree to removing some the AC boosting equipment and/or feats and so on. Get the AC down to a level where it's hard to hit, but not completely unlikely. If the player is reasonable it shouldn't be a problem. [/QUOTE]
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