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General Tabletop Discussion
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How to deal with high AC PCs
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<blockquote data-quote="Blackbrrd" data-source="post: 6041423" data-attributes="member: 63962"><p>I am curious in what you and your players want to do with the campaign. Looking at the current state of it, it doesn't look like it's very viable.</p><p></p><p>When I mentioned core, I was thinking of 3.5 (I am not familiar with pathfinder specifics) and to me that was the PHB. Might you think of core as a wider variety of books or is pathfind really that broken?</p><p></p><p>Anyway, the question isn't really what you can do, bute more of a question of what you and your players want to do with the Campaign. We usually discuss things like this before creating characters. Sometimes we go for "go as broken as you want" and sometimes we go for "avoid powergaming too hard". Where are you and your players in this?</p><p></p><p>My players do know when they have found a combination that's good enough to "break" the game and because of the social contract we have they either approach me with it or just don't use the loophole.</p><p></p><p>Like the player who found the "Blinding spittle" spell gave a +4 ranged touch attack to blind the foe until he managed to wash it out. I let him use it if just used it occationally and agreed that it wouldn't work against dragons and such.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6041423, member: 63962"] I am curious in what you and your players want to do with the campaign. Looking at the current state of it, it doesn't look like it's very viable. When I mentioned core, I was thinking of 3.5 (I am not familiar with pathfinder specifics) and to me that was the PHB. Might you think of core as a wider variety of books or is pathfind really that broken? Anyway, the question isn't really what you can do, bute more of a question of what you and your players want to do with the Campaign. We usually discuss things like this before creating characters. Sometimes we go for "go as broken as you want" and sometimes we go for "avoid powergaming too hard". Where are you and your players in this? My players do know when they have found a combination that's good enough to "break" the game and because of the social contract we have they either approach me with it or just don't use the loophole. Like the player who found the "Blinding spittle" spell gave a +4 ranged touch attack to blind the foe until he managed to wash it out. I let him use it if just used it occationally and agreed that it wouldn't work against dragons and such. [/QUOTE]
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