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How to deal with high AC PCs
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<blockquote data-quote="Friend of the Dork" data-source="post: 6041606" data-attributes="member: 91954"><p>You have some good points. Although I'm already doing some of these things, and the player is considering changing his character because of it. My missions have been mostly investigation combined with combat - about 50% each. As for CE+FD, he seldom uses this anymore, and he used to routinely miss enemies at the lower level because of his extreme cautiousness. </p><p></p><p>I think you misunderstood something about my campaign - spellcasters are not dime a dozen. Only major organizations can even hope to bring in several spellcasters, and the party is working for the government of the most powerful empire in that game world. The spellcasters they have met so far has been from an opposing city-state which is almost unique in the world by having an actual school of magic (the Empire doesn't). </p><p></p><p>Also, most spellcasters are of the non-adventuring type in my games. It doesen't make sense to send such a rare resource out to die when they can stay in base and do valuable magical research, scrying, long-range communications, item crafting for operatives etc. Also the party's spellcasters are putting their time in as well, crafting items for NPCs when asked for no additional price. </p><p></p><p>In every major encounter the... enemy spellcasters are there to mess up the party. </p><p></p><p>The character has been dominated once (for several days, killed a party member), Held 2-3 times, blinded 3 times (glitterdust), Feared 3 times.. probably more I forget. Many of his enemies have realized he has this weakness, but his party has helped him out every time. </p><p></p><p></p><p></p><p>The campaign is far from broken, I just miss having lower level enemies to be a somewhat reasonable threat. Even Conan gets taken down when faced with overwhelming numbers. </p><p></p><p>Pathfinder isn't broken, but it makes more powerful characters than 3.5 generally speaking. In the case of AC PF easily gives 2-3 more points from boosted armors and feats, but lacks the outrageous balance issues in some 3.5 material. </p><p></p><p>Power gaming: The group isn't bad on this is general, and actually I was surprised as that one player generally makes far less effective characters - his last character in PF was a completely useless cleric/wizard. </p><p></p><p></p><p></p><p></p><p></p><p>You really think AC is the same as the saves? This isn't 4th edition. AC is what is attacked by at least 80% of the enemies, and is also far easier to get high. You're basically saying that the DM is only allowed to use spellcasters or monsters with SPA's against the group because you somehow managed to make a character that has a completely overpowered AC? If the game system allows broken combos, don't blame the DM when you abuse that fact.</p></blockquote><p></p>
[QUOTE="Friend of the Dork, post: 6041606, member: 91954"] You have some good points. Although I'm already doing some of these things, and the player is considering changing his character because of it. My missions have been mostly investigation combined with combat - about 50% each. As for CE+FD, he seldom uses this anymore, and he used to routinely miss enemies at the lower level because of his extreme cautiousness. I think you misunderstood something about my campaign - spellcasters are not dime a dozen. Only major organizations can even hope to bring in several spellcasters, and the party is working for the government of the most powerful empire in that game world. The spellcasters they have met so far has been from an opposing city-state which is almost unique in the world by having an actual school of magic (the Empire doesn't). Also, most spellcasters are of the non-adventuring type in my games. It doesen't make sense to send such a rare resource out to die when they can stay in base and do valuable magical research, scrying, long-range communications, item crafting for operatives etc. Also the party's spellcasters are putting their time in as well, crafting items for NPCs when asked for no additional price. In every major encounter the... enemy spellcasters are there to mess up the party. The character has been dominated once (for several days, killed a party member), Held 2-3 times, blinded 3 times (glitterdust), Feared 3 times.. probably more I forget. Many of his enemies have realized he has this weakness, but his party has helped him out every time. The campaign is far from broken, I just miss having lower level enemies to be a somewhat reasonable threat. Even Conan gets taken down when faced with overwhelming numbers. Pathfinder isn't broken, but it makes more powerful characters than 3.5 generally speaking. In the case of AC PF easily gives 2-3 more points from boosted armors and feats, but lacks the outrageous balance issues in some 3.5 material. Power gaming: The group isn't bad on this is general, and actually I was surprised as that one player generally makes far less effective characters - his last character in PF was a completely useless cleric/wizard. You really think AC is the same as the saves? This isn't 4th edition. AC is what is attacked by at least 80% of the enemies, and is also far easier to get high. You're basically saying that the DM is only allowed to use spellcasters or monsters with SPA's against the group because you somehow managed to make a character that has a completely overpowered AC? If the game system allows broken combos, don't blame the DM when you abuse that fact. [/QUOTE]
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