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General Tabletop Discussion
*Pathfinder & Starfinder
How to deal with high AC PCs
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<blockquote data-quote="monboesen" data-source="post: 6041788" data-attributes="member: 4647"><p>Maybe part of the problem is the fact that the character seems to be positively loaded with magic items for a low-magic campaign.</p><p></p><p>I have lots of DM experience with low-magic 3ed. Low-magic in the sense that players had 1-2 magic items at level 10. To keep it low-magic item crafting feats were not eligble for players. And the stuff they had focused on interesting items rather than stat increasing items. Thus your dude would maybe have the boots, but none of the other stuff.</p><p></p><p></p><p>Keeping magic items that rare really affects character power greatly. AC for instance doesn't really improve after the character can afford the best mundane armors. Unfortunately it affects non-spellcasters more than spellcasters, a bad thing as spellcasters in general already are more powerful at higher levels. To keep pc spellcasters in rein in such a campaign, you might rule that only half their total level can be in a spellcasting class.</p><p></p><p>Guess I'm rambling a bit here. But the point I'm trying to make is this: If you want lower level enemies to be relevant in your mid-level low-magic campaign, then the campaign needs to be low-magic for both enemies and players. Right now it seems to be low-magic for npc's but not at all for the pc's.</p><p></p><p>Take a look at that character without his magic stuff, he would have an AC of 20 (+5 armor, +2 shield, +3 dex). That is a number that a 3rd level warrior will hit often, heck even a 1 level orc will be able to hit that. And his attack bonus would be +13, so using expertise to increase AC would really cut down his chance to hit (as it should).</p></blockquote><p></p>
[QUOTE="monboesen, post: 6041788, member: 4647"] Maybe part of the problem is the fact that the character seems to be positively loaded with magic items for a low-magic campaign. I have lots of DM experience with low-magic 3ed. Low-magic in the sense that players had 1-2 magic items at level 10. To keep it low-magic item crafting feats were not eligble for players. And the stuff they had focused on interesting items rather than stat increasing items. Thus your dude would maybe have the boots, but none of the other stuff. Keeping magic items that rare really affects character power greatly. AC for instance doesn't really improve after the character can afford the best mundane armors. Unfortunately it affects non-spellcasters more than spellcasters, a bad thing as spellcasters in general already are more powerful at higher levels. To keep pc spellcasters in rein in such a campaign, you might rule that only half their total level can be in a spellcasting class. Guess I'm rambling a bit here. But the point I'm trying to make is this: If you want lower level enemies to be relevant in your mid-level low-magic campaign, then the campaign needs to be low-magic for both enemies and players. Right now it seems to be low-magic for npc's but not at all for the pc's. Take a look at that character without his magic stuff, he would have an AC of 20 (+5 armor, +2 shield, +3 dex). That is a number that a 3rd level warrior will hit often, heck even a 1 level orc will be able to hit that. And his attack bonus would be +13, so using expertise to increase AC would really cut down his chance to hit (as it should). [/QUOTE]
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