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General Tabletop Discussion
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How to deal with high AC PCs
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<blockquote data-quote="jpmg90" data-source="post: 6042729" data-attributes="member: 6701791"><p>I'm sorry I was assuming that they were purchasing them. With them crafting the items themselves, it makes it a bit difficult to do this. What I was thinking was having a reduced cost (crafting or otherwise) or lower DC to craft if they put a restriction on it.</p><p></p><p>They have requirement for Class Features, Ability Scores, Race and Alignment (check Use Magic Device Skill), potentially have them craft such items with these requirements for a discounted cost in materials. </p><p></p><p>Another thing, Take the Ring for example, if it was intended for another player, was that player of comparable 'size' of this PC, even if they were both medium, if it was intended for a character of smaller size, there was no way this player could have used it because it wouldn't have fit around his finger, and if he tried to tie it around his neck, then it would then take up his amulet spot (using the 'magic has specific spots that can only be used once' which is why you cant wear 20 amulets and 15 hats even if they would all fit you only gain the benefit of 1)</p><p></p><p>Oh and I just found this "Crystalline" material on d20pfsrd.com that ignores half the AC of armor, in common form, and ignores all armor AC and deflection bonuses with True Crystalline form (and technically this has nothing to do with high or low magic, just the material that's around.) and it need not be as expensive as it says if its in a region with an abundance of the materials (and to prevent the PCs from using it, flavor it so that you have to be trained in Crystalline weapons (exotic weapon prof) or they will break the weapon on any missed attack attempt or something.</p><p><a href="http://www.d20pfsrd.com/equipment---final/special-materials" target="_blank">http://www.d20pfsrd.com/equipment---final/special-materials</a></p></blockquote><p></p>
[QUOTE="jpmg90, post: 6042729, member: 6701791"] I'm sorry I was assuming that they were purchasing them. With them crafting the items themselves, it makes it a bit difficult to do this. What I was thinking was having a reduced cost (crafting or otherwise) or lower DC to craft if they put a restriction on it. They have requirement for Class Features, Ability Scores, Race and Alignment (check Use Magic Device Skill), potentially have them craft such items with these requirements for a discounted cost in materials. Another thing, Take the Ring for example, if it was intended for another player, was that player of comparable 'size' of this PC, even if they were both medium, if it was intended for a character of smaller size, there was no way this player could have used it because it wouldn't have fit around his finger, and if he tried to tie it around his neck, then it would then take up his amulet spot (using the 'magic has specific spots that can only be used once' which is why you cant wear 20 amulets and 15 hats even if they would all fit you only gain the benefit of 1) Oh and I just found this "Crystalline" material on d20pfsrd.com that ignores half the AC of armor, in common form, and ignores all armor AC and deflection bonuses with True Crystalline form (and technically this has nothing to do with high or low magic, just the material that's around.) and it need not be as expensive as it says if its in a region with an abundance of the materials (and to prevent the PCs from using it, flavor it so that you have to be trained in Crystalline weapons (exotic weapon prof) or they will break the weapon on any missed attack attempt or something. [URL]http://www.d20pfsrd.com/equipment---final/special-materials[/URL] [/QUOTE]
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