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General Tabletop Discussion
*Pathfinder & Starfinder
How to deal with high AC PCs
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<blockquote data-quote="pemerton" data-source="post: 6043197" data-attributes="member: 42582"><p>My experience has almost always been the opposite: when a rules element - be it a spell, or a stacking rule, or whatever, is getting in the way of a preferred approach to play, change the rule!</p><p></p><p>For example, in 4e there is an ambiguity as to whether, when you get dazed on your turn, (1) your action allowance remains as it was at the start of the turn (in effect, at the start of your turn you get a "pool of actions" to use that can't be subsequently depleted except by using them), or (2) you immediately become subject to the "no more than one action in your turn" effect, in which case, if you've already acted on the turn, you can suddenly find yourself running out of actions. We used to use rule (1), but then discovered it caused some irritating consequencse in play, and so we shifted to rule (2).</p><p></p><p>In this particular case, if the game is meant to be viable if a PC has only an enhancement bonus, or a deflection bonus, but not both, that what harm can be done by preventing them stacking?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6043197, member: 42582"] My experience has almost always been the opposite: when a rules element - be it a spell, or a stacking rule, or whatever, is getting in the way of a preferred approach to play, change the rule! For example, in 4e there is an ambiguity as to whether, when you get dazed on your turn, (1) your action allowance remains as it was at the start of the turn (in effect, at the start of your turn you get a "pool of actions" to use that can't be subsequently depleted except by using them), or (2) you immediately become subject to the "no more than one action in your turn" effect, in which case, if you've already acted on the turn, you can suddenly find yourself running out of actions. We used to use rule (1), but then discovered it caused some irritating consequencse in play, and so we shifted to rule (2). In this particular case, if the game is meant to be viable if a PC has only an enhancement bonus, or a deflection bonus, but not both, that what harm can be done by preventing them stacking? [/QUOTE]
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