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General Tabletop Discussion
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How to deal with high AC PCs
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<blockquote data-quote="Friend of the Dork" data-source="post: 6044593" data-attributes="member: 91954"><p>Alright, thanks for all the replies guys. I wish I had the time to reply to all of them, but I don't really. All I can say is some good points have been made, both about the nature of the system, how to make it less of a problem, and how to fix the issue of a problematic character. </p><p></p><p>Now we have played a couple of sessions lately, where there has been no mooks involved. Naturally, the Fighter has not shone. In fact, he was fairly useless in the first fight against a Bone Devil, but then again the entire party was Feared at some point against them. </p><p></p><p>In the second go, the spellcasters of course shone. They were prepared, had spells to deal with the enemy, used tactics etc. Suddenly the devils were not so badass. The fighter changed tactics. He used rage and grapple, not even bothering to draw his shield and sword. He took hits - plenty of them actually, as his AC dropped alot lower than normal, enabling the devils to actually hit them - which made them want to attack him rather than just focusing on the party wizard, rogue, Magus and even Cleric. </p><p></p><p>I think he has understood himself that being untouchable can be a definite drawback when tanking, as the enemy simply ignores him, hits him with Will saves, and focuses on the more squishy party. As the rest of the party manages to boost their AC with their own items (and as the Wizard is typically invisible or otherwise hard to attack), his build should be less and less of a problem. The Magus easily outperforms him on damage, the wizard on usability, the cleric on healing and usability, and even the Rogue (who also shines in investigation and social encounters) can perform and even outperform him as long as he gets his flanking.</p><p></p><p>All in all it's not so great a problem - mooks will be mooks. I will use some of the tips here to help them make nuisance, but mooks shouldn't be the only enemy anyway. </p><p></p><p>Although the campaign is very human-focused, the rest of the game will focus mainly on making moral choices, fighting against their formal allies etc.</p></blockquote><p></p>
[QUOTE="Friend of the Dork, post: 6044593, member: 91954"] Alright, thanks for all the replies guys. I wish I had the time to reply to all of them, but I don't really. All I can say is some good points have been made, both about the nature of the system, how to make it less of a problem, and how to fix the issue of a problematic character. Now we have played a couple of sessions lately, where there has been no mooks involved. Naturally, the Fighter has not shone. In fact, he was fairly useless in the first fight against a Bone Devil, but then again the entire party was Feared at some point against them. In the second go, the spellcasters of course shone. They were prepared, had spells to deal with the enemy, used tactics etc. Suddenly the devils were not so badass. The fighter changed tactics. He used rage and grapple, not even bothering to draw his shield and sword. He took hits - plenty of them actually, as his AC dropped alot lower than normal, enabling the devils to actually hit them - which made them want to attack him rather than just focusing on the party wizard, rogue, Magus and even Cleric. I think he has understood himself that being untouchable can be a definite drawback when tanking, as the enemy simply ignores him, hits him with Will saves, and focuses on the more squishy party. As the rest of the party manages to boost their AC with their own items (and as the Wizard is typically invisible or otherwise hard to attack), his build should be less and less of a problem. The Magus easily outperforms him on damage, the wizard on usability, the cleric on healing and usability, and even the Rogue (who also shines in investigation and social encounters) can perform and even outperform him as long as he gets his flanking. All in all it's not so great a problem - mooks will be mooks. I will use some of the tips here to help them make nuisance, but mooks shouldn't be the only enemy anyway. Although the campaign is very human-focused, the rest of the game will focus mainly on making moral choices, fighting against their formal allies etc. [/QUOTE]
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