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Guest 6801328
Guest
"Meta-gaming" is not really a hard concept to understand for most of us. "Meta" comes from the Greek meaning "beyond" or "after." It has the sense of being outside of a concept, or above the concept. So meta-gaming is what happens when you play the game above or outside the knowledge and traits that your character would have. It's when you play based on the knowledge you have as a player at the table have instead of playing based on the knowledge your character has. It's essentially one of the ways a person is no longer "role-playing."
So when a character is not present to overhear a conversation that another character is having, but then later walks into the scene and starts speaking as though he knows everything about what had been going on (because the player at the table obviously heard the exchange), then yes, that is meta-gaming. There is no way for that character to have known it was an old man, nor any reason why he would form an opinion on whether he should be killed or not.
If you still (and stubbornly so) don't understand what meta-gaming is, then you're on your own. And a person who refused to understand the concept wouldn't be allowed in my game, honestly. That might sound mean and I don't intend to be mean, but if you don't understand what role-playing is and what meta-gaming is, then you should find another game. You should find a game where all the other players don't mind setting the role-playing concept ablaze and stepping all over each other. Sounds like a real crap-show to me. Have fun!
And the meta-gaming concept applies to all sorts of role-playing systems, not just 5e. This whole argument that if meta-gaming is not precisely defined in the newest edition, then the game designers meant to throw out the concept of meta-gaming that has long been understood by most role-players when they designed 5th edition, seems really silly to me.
Does that mean that every time you do some quick math in your head to decide whether to spend Inspiration, or use some other bonus, or whether or not to cast a spell, you're doing some evil metagaming? Because assuredly your character does not know that a d20 is rolled for an attack.
Or can you honestly say that you never think about any of the arithmetic behind the game as you make decisions?