Ricochet
Explorer
Dominant players that hog the spotlight, are something that all DM's must be wary of, regardless of whether you allow your players to share information or not. I think this is an entirely separate issue.
You are probably right.
Dominant players that hog the spotlight, are something that all DM's must be wary of, regardless of whether you allow your players to share information or not. I think this is an entirely separate issue.
That sounds, to me, like a weak justification to explain how you can bring the idea that some people are cheaters into the discussion and pretend you didn't mean it to be a judgement against people that don't follow the rules you prefer.
Because if you weren't meaning to call all of us that you've called metagamers cheaters, there was no purpose for you to ever say that metagaming is cheating.
For someone who has an (admirably) detached, generous, and serene attitude about players' motivations in declaring actions, your attitude toward Max's motivations in expressing his opinions in this forum seems to gravitate to the other extreme.

... your claim that it's team work is just a highly unconvincing attempt to justify what is in fact inconsiderate table manners and bad-faith play.
... the peanut gallery who can't keep their mouths shut.
... someone was what I would consider a jerk.
Have you been following the whole discussion?![]()
No I don't have to metagame. I don't have to bring a single bit of knowledge into the game world and act on it. I have to act only on what knowledge the character has, which is not metagaming. Metagaming is having a character act upon knowledge that it does not have.
But if it becomes a pattern, there's very likely more to it: they're reading the MM (a neutral act in and of itself) and acting on what they've read (thus playing in bad faith).
That sounds, to me, like a weak justification to explain how you can bring the idea that some people are cheaters into the discussion and pretend you didn't mean it to be a judgement against people that don't follow the rules you prefer.
Because if you weren't meaning to call all of us that you've called metagamers cheaters, there was no purpose for you to ever say that metagaming is cheating.
I never said you need to police players who don't metagame - I said you are thought policing players when you are deciding that they are in fact metagaming, because you couldn't have any evidence to support your claim otherwise.
You moved the goal post. You are now saying that someone who always uses fire can use fire against trolls, and that is obviously true. What you were asked to think about was a character who does not regularly have accessible fire using fire 100% of the times that it was accessible to them, and how you labeled it as being inconsistent.
You literally can not know that.
I was including NPCs in the characters. So you really think that D&D characters who know that fire won't be effective would use fire in that manner over a sword? You think that D&D characters who have never heard that animals are afraid of firebrands would try it, rather then the tried and true sword? I suppose someone who was insane would opt to go with the far weaker and less effective option, but I doubt it would happen often.No, that is absolutely one-true-way thinking. You've gone past any claim of what your own opinion is and are talking about literally all D&D characters that are threatened by wolves and trained in sword use, no matter who they are played by or what other details there are to the circumstances, and what they "wouldn't do."
False. There is no statement present in the game material for wolves that contradicts the real-world fact that they are afraid of fire to a similar degree as anything that can be harmed by it, so there is no reason for that fact to not be just as true in-character as it is out.
And to really lay this completely ludicrous claim to bed; I'm a DM, and wolves at my table are now, and have always been, afraid of fire. So it's a completely normal thing for a character that knows about wolves to know that. It's also an entirely normal thing for a flammable creature, who is thus naturally afraid of fire, to assume any other creature to be flammable and afraid of fire until evidence to the contrary is encountered.
It would be just as nonsensical for the PC to pick up the firebrand to use against the ogre. It couldn't be metagaming, though, since no player knowledge was being used as the reason behind the nonsensical behavior.You keep saying "much more effective sword", and I keep having a bit of a laugh to myself because this whole time you've been declaring me taking an action that, if not for the DM picking a specific monster type, you would consider to be a self-inflicted reduction of effectiveness, and also insisting that what I did is unacceptable behavior designed to gain an unfair advantage - it's a pretty wacky double-standard, unless you'd also be having the same reaction (telling me to stop "metagaming" and use my sword) had the monster chosen for the example been an ogre rather than a troll.
The reason that it's a cooperative game is that the PCs are together in a group. If a PC goes off on his own, that PC is no longer part of a cooperative game and is in a solo game until the PC returns. Also, you're getting it wrong there. The DM is not isolating the player, but rather the player is isolating himself by going off alone.I think you got that in reverse. Why would you want to isolate your players? Its a cooperative game is it not?
I think you got this all wrong. The entire group gets to participate in the thinking process, but its the active player that decides what action they are going to take. They are free to listen to, or ignore the advice of their fellow players.
That's fine. You've altered your game to allow this. It's not the default way the game works, though.It is the exact opposite of inconsiderate table manners. The players and I have an understanding that whenever their characters are not present, they can still be involved with the events in the story as an audience. They can comment, they can offer advice. This draws everyone into the experience, regardless of whether their character is present or not.
I don't think you should assume things like that. I dislike it as well, but I've played in games where it was allowed and it was a detriment to my enjoyment. It didn't kill the fun entirely like metagaming, but it wasn't nearly as fun as if only players with PCs present could be part of the thinking process. [MENTION=29398]Lanefan[/MENTION] could be the same way.I think you underestimate how positive this can work, due to never having tried it this way.
That's the fault of the DM. In an interesting game, the other players watch and listen to what the solo PC is doing and encountering.And that is boring. This is exactly the thing that makes players turn to their phone.
Because that player is forcibly depriving me of the ability to figure things out for myself. If were me I'd tell him to butt out, and I'd be blunt about it. It's not cool to spoil things for other players.This is bizarre to me. Why would one player offering advice to another player, be a jerk?