I started my most recent campaign full of excitement about a month ago.
- I picked a new campaign setting (Eberron).
- I left confusing new systems to get back to something more familiar, but with new options (Level Up - A5e).
- I did research and created interesting NPCs.
- I designed an interesting dungeon full of history and original puzzles (which the players should have loved).
- I decided to write all my own adventures for the first time in probably a decade, just so I would feel more passion and connection to the material.
- My group is not really interacting with the setting. They're running from location-to-location and not seeing any of the sites or doing anything.
- They aren't interacting with A5e, trying to learn their characters or the system. In fact, I think vanilla 5E is too much for them.
- They didn't go into the dungeon - even though they told me what they thought would be interesting. Like, I spent weeks on this. (They know enough about the dungeon that if I recycle it and put it in front of them, they'll feel railroaded.)
- I'm already at the point where I don't want to create anything else. I'm exhausted - between work, natural disasters, family deaths, my master's degree work, and all the wasted effort I've already put into this game.