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How to describe a D&D encounter
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<blockquote data-quote="Oofta" data-source="post: 6982795" data-attributes="member: 6801845"><p>When I make notes for an encounter (I don't always but then again, I'm not publishing) I use something like the following. I use the same basic format for combat and non-combat encounters.</p><p></p><p><strong>What the PCs see</strong></p><p>A quick description of the area and any (visible) inhabitants. I go into as much detail as I need to get the feeling of the area across which can be a simple sentence or a short paragraph as needed. May include a check of perceptions and/or insight depending on the situation.</p><p></p><p><strong>What the PCs Don't see (optional)</strong></p><p>Frequently there will be other creatures/bodies behind obstacles that are not immediately visible. I also throw traps and occasionally hazards in here.</p><p></p><p>So this sets the scenery so that I can have the next piece</p><p></p><p><strong>Who's Who and Reactions</strong></p><p>I include anything I think I need here. What are the inhabitants doing? How are they likely to react? What does BBEG know, are they are prone to the BBEG monologue? The assassin will try to sneak around back and try to take out any spellcasters, etc. If the opponents have special tactics, or will send for reinforcements and so on. This may or may not be a combat encounter, if an NPC or monster is important and/or likely to reappear they may be detailed elsewhere and just referenced.</p><p></p><p>last but not least </p><p><strong>Aftermath (optional)</strong></p><p>If there's treasure or anything useful that the PCs may find. But also what happens because of the PC's actions? If they kill the guards, how long until the next shift?</p></blockquote><p></p>
[QUOTE="Oofta, post: 6982795, member: 6801845"] When I make notes for an encounter (I don't always but then again, I'm not publishing) I use something like the following. I use the same basic format for combat and non-combat encounters. [B]What the PCs see[/B] A quick description of the area and any (visible) inhabitants. I go into as much detail as I need to get the feeling of the area across which can be a simple sentence or a short paragraph as needed. May include a check of perceptions and/or insight depending on the situation. [B]What the PCs Don't see (optional)[/B] Frequently there will be other creatures/bodies behind obstacles that are not immediately visible. I also throw traps and occasionally hazards in here. So this sets the scenery so that I can have the next piece [B]Who's Who and Reactions[/B] I include anything I think I need here. What are the inhabitants doing? How are they likely to react? What does BBEG know, are they are prone to the BBEG monologue? The assassin will try to sneak around back and try to take out any spellcasters, etc. If the opponents have special tactics, or will send for reinforcements and so on. This may or may not be a combat encounter, if an NPC or monster is important and/or likely to reappear they may be detailed elsewhere and just referenced. last but not least [B]Aftermath (optional)[/B] If there's treasure or anything useful that the PCs may find. But also what happens because of the PC's actions? If they kill the guards, how long until the next shift? [/QUOTE]
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