M.T. Black
Adventurer
I'm always struggling to figure out the best way to describe a D&D encounter in a published adventure. I'm terribly inconsistent in this regards.
3e adventures laid down a fairly standard pattern. After a description of the room, you would get a number of bold headings as required -
Creatures: Any monsters or NPCs in the location
Tactics: How the creatures would respond if combat broke out
Traps: Any traps in the location
Treasure: You guessed it - what treasure is there
Development: What would happen in the location after the PCs leave
Later on, I often saw "Tactics" dropped and "Development" expanded to include essentially everything that might happen in the location after the PCs started interacting with it. Flipping through Storm Kings Thunder, it seems the current approach is to describe everything in a chunk of text, and only have a separate heading for Treasure.
Anyway, does anyone have strong opinions on this matter? What is your favourite approach and why?
3e adventures laid down a fairly standard pattern. After a description of the room, you would get a number of bold headings as required -
Creatures: Any monsters or NPCs in the location
Tactics: How the creatures would respond if combat broke out
Traps: Any traps in the location
Treasure: You guessed it - what treasure is there
Development: What would happen in the location after the PCs leave
Later on, I often saw "Tactics" dropped and "Development" expanded to include essentially everything that might happen in the location after the PCs started interacting with it. Flipping through Storm Kings Thunder, it seems the current approach is to describe everything in a chunk of text, and only have a separate heading for Treasure.
Anyway, does anyone have strong opinions on this matter? What is your favourite approach and why?