the Jester
Legend
Say the pcs find a gun (assuming such things are unheard of in you game). Do you tell them it's a gun? Or do you describe it as a metal object with a strange, roughly cylindrical shape, a strange smell associated with it, with a trigger on one side and a number of little doodads and stuff?
In other words, if the item's familiar to the players do you make it obvious what they've found or do you keep it more confusing and mysterious (since that's what it is to the characters)?
Doesn't have to be a gun- it could be any kind of modern item, or an archaic one that simply doesn't exist in the campaign (a stained glass window in a culture with no stained glass?)
I fall into the "mysterious and confusing" camp myself, but I'm curious as to how others handle this issue...
In other words, if the item's familiar to the players do you make it obvious what they've found or do you keep it more confusing and mysterious (since that's what it is to the characters)?
Doesn't have to be a gun- it could be any kind of modern item, or an archaic one that simply doesn't exist in the campaign (a stained glass window in a culture with no stained glass?)
I fall into the "mysterious and confusing" camp myself, but I'm curious as to how others handle this issue...