How to destroy an artifact?


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Hunter In Darkness said:

Well, that's better than a campaign where you try to get the dwarf laid several thousand times so that you can be sure he's fathered a thousand children just so he can destroy an artifact.
 



Well, that's better than a campaign where you try to get the dwarf laid several thousand times so that you can be sure he's fathered a thousand children just so he can destroy an artifact.

How is not getting laid several thousand times better?;) (except for the whole fatigue issue:p)
 



How is not getting laid several thousand times better?;) (except for the whole fatigue issue:p)

I was thinking of the non-dwarf party members that have to assist and pimp out the dwarf, whether through skill or magic.

It would make for a good comedy session, but as a campaign I imagine it would get out of hand. Dungeons and Ho's would be an entirely different genre, I think.

Back to the subject at hand, I have to admit that this is where my mind went when I read "destroyed by a dwarf with a thousand children." I was already trying to run down my mental list of spells that might help the dwarf in that respect....
 

One word: Chaffing.

eh, the dwarf lives for a few hundred years, so they have a bit of time to relax between baby making sessions... or maybe this dwarf is just the Wilt Chamberlin of dwarves.

I would hope that it's just an NPC that the players meet just as child 1000 is born.

Or, it could be the dwarf is like Genghis Khan, whose genes are now in millions of people descended over 800 or so years.
 

So, for the campaign I'm DMing, an artifact has come to the center of the current story arc. The players discuss the possibility of destroying the artifact.

While I do have something in mind (I won't say what because some of my players read these boards). I thought I'd fish out there to hear stories from other players and DMs.

When coming across an artifact that could be (or has to be) destroyed, what methods have you used (or at least planned) for its destruction? Or did it usually revolve around the the LotR concept of tossing the artifact back in to the fires that created it?


Of course, if my players are reading this, I'll just give you a hint that chances are the necklace artifact will kill you long before you get to kill it :devil:

I'm currently running a campaign where the followers of a lawful evil god of slavery & tyranny have recovered an ancient artifact that they hope will allow them to enslave the world if activated (they have a few hoops to jump through - something about the blood of a newborn priestess of the god of freedom)

But, I'm going to have the players recover an artifact to counteract the effect. But, I may try something from the 1E DMG.
 

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