AbdulAlhazred
Legend
I think SOMETHING could be done with theft. How about something along these lines:
The stealer has a class feature which allows stealing monster powers. He can only steal from monsters of a level equal or lower than his own level. This could also be a 'level opposed check' so maybe he CAN steal from a monster higher level than himself, but the chance of success goes down drastically. This could work like Cha vs Will with an added +/- equal to the level difference. Stealing an at-will might be at base, a recharge gets -1, an encounter gets -2, and a daily gets -5. This feature would be usable only twice per encounter say. It could also be a set of powers of his own that allow stealing of specific types of monster powers (at-will, etc).
Successfully stealing a power gives the stealer a certain number of TempHP. Then give him a number of powers which have a TempHP cost. Provide a feat which allows him to use an HS to gain TempHP (so he can use these powers at some cost to himself if he hasn't 'gotten a charge' yet).
There can be various additional powers/feats available that allow 'special' things like making a melee attack and gaining some TempHP, or gaining a damage type keyword from a stolen monster power.
This way he's got some unique abilities, their overall strength can be regulated, and he can buff them in minor ways by various means. There are also a few minor ways he could multi-class at higher levels if someone wants to do that, like gaining some of the MP fighter abilities that can give TempHP.
There are probably still some problems, but I suspect only playtesting it would allow them to be smoothed out. The main point is it is HARD to steal a really good monster power, but possible, and weaker powers can be stolen without TOO much trouble, but monsters get those back pretty quick. The way that would work should be pretty straightforward. The monster regains an at-will after the stealer's next turn, an encounter power is just gone, a recharge power can recharge normally, and a daily is just lost.
The stealer has a class feature which allows stealing monster powers. He can only steal from monsters of a level equal or lower than his own level. This could also be a 'level opposed check' so maybe he CAN steal from a monster higher level than himself, but the chance of success goes down drastically. This could work like Cha vs Will with an added +/- equal to the level difference. Stealing an at-will might be at base, a recharge gets -1, an encounter gets -2, and a daily gets -5. This feature would be usable only twice per encounter say. It could also be a set of powers of his own that allow stealing of specific types of monster powers (at-will, etc).
Successfully stealing a power gives the stealer a certain number of TempHP. Then give him a number of powers which have a TempHP cost. Provide a feat which allows him to use an HS to gain TempHP (so he can use these powers at some cost to himself if he hasn't 'gotten a charge' yet).
There can be various additional powers/feats available that allow 'special' things like making a melee attack and gaining some TempHP, or gaining a damage type keyword from a stolen monster power.
This way he's got some unique abilities, their overall strength can be regulated, and he can buff them in minor ways by various means. There are also a few minor ways he could multi-class at higher levels if someone wants to do that, like gaining some of the MP fighter abilities that can give TempHP.
There are probably still some problems, but I suspect only playtesting it would allow them to be smoothed out. The main point is it is HARD to steal a really good monster power, but possible, and weaker powers can be stolen without TOO much trouble, but monsters get those back pretty quick. The way that would work should be pretty straightforward. The monster regains an at-will after the stealer's next turn, an encounter power is just gone, a recharge power can recharge normally, and a daily is just lost.