Quickleaf
Legend
So "how" is about big picture motives, their characters' place in the larger scheme of things. Right?How - I'm going to travel the world doing heroic things, preferably by boat.
What - I'm looking for a sword that can spout flame so I can do heroic things.
How - We're going to act as an arm of the local government gone rogue in enemy territory.
What - We want to infiltrate a lizard kingdom where they think diamonds are sacred.
How - Part of our mission could involve starting our own religious sect.
What - I want to own a temple.
How - We want to be a spy unit traveling as bards presenting theatre in each town.
What - There should be a neighboring kingdom of downtrodden people with a king we can topple.
It sounds like you're saying that the DM asking the players about this big picture motive will help circumvent "analysis paralysis" which comes up when asking them about point-to-point strategy.
When we started this game I provided their starting motive. I did that because I couldn't get feedback between games and because at that point we didn't know if it would be an ongoing game or a one-off.
In retrospect, using your advice, by giving them the "how" top down I may have limited their choices to "whats".