How to end the world?

Either tonight or next Saturday I will end my current campaign. In a primordial world without gods and without blessing, the heroes failed in the task set for them, so now their town is not properly defended, and when the endless night falls, and the well howls, the demon lord Ferruus will arise. The first step on his road to destruction of the world will be to devour the village of Kinras, where he believed he would face the god Vona.

However, the children of Kinras - the PCs - rejected Vona's blessings, calling his revelations lies. They attempted to kill him, and thus Vona left, dooming the village, which he had hoped would be the birthplace of his Chosen People, but will now be the fatted meat upon which the hordes of Ferruus will dine.

This is not Armageddon, where good battles evil and triumphs. This is not Ragnarok, where warriors fight for glory in a final conflict between enemy houses. This is damnation, where the primordial demonic beings who exist as the personification of entropy snuff the light of yet another star in the heavens.



So how does one end the world satisfactorily? I've already got the players aware of all the doom that is descending upon them -- armies of demon-trained ogres, a witch who cannot be seen, and a colossus risen from the bones of ten thousand sacrificed men and beasts. Their village really is doomed, since they got pissed off at a godling who was trying to help them (admittedly, the god was trying to profit himself from the arrangement, but he did want to save them and stop Ferruus).

The PCs managed to locate some 'god blood' (long story -- another civilization was destroyed a century ago when they attacked their god - his blood fell to the ground and wiped out all living things within hundreds of miles), and they hope to use it as a weapon. What they don't know is that the ogre minions of Ferruus actually have more of it.

Their village has walls and defenses which they built in preparation of the Night (which they know is coming in the next few days), but it's only about 300 people against hundreds of ogres. And a giant colossus of bone, which is controlled by Ferruus. The demon normally is just the size of a man, but he controls the colossus from within its chest.

I'm thinking a Shadow of the Colossus-esque climbing challenge where they make their way up the monster (after first fighting off ogre and demon guards at its feet). Then they use a sword that they forged by mixing in some god blood with the metal to break open the skeletal colossus's ribcage, at which point they have to face Ferruus himself. Most likely this will be fatal to them, but I want to give them some sense that they have made a difference, or at least accomplished something spiteful before they all die.

Suggestions?
 
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RangerWickett said:
This is not Armageddon, where good battles evil and triumphs. This is not Ragnarok, where warriors fight for glory in a final conflict between enemy houses. This is damnation, where the primordial demonic beings who exist as the personification of entropy snuff the light of yet another star in the heavens.
Ryan, they have really good treatments for depression nowadays! :D
 

Well... If they can wound the demon enough with the sword, perhaps this causes him to release some of his power, which pours out of him like a shockwave, destroying everything in its path. Everything killed by this energy rises as a kind of demonic shadow. So, at the end the demon is personally grossly weakened, but has a new army of powerful minions that will aid him further in destroying everything. Unfortunately fow him, this chain of events eventually ends in both the destruction of the world, and his own destruction, at the moment of his victory.
 

The old saying goes "with a bang or a whimper"

Considering the way that the PC's seemed to have muffed it, perhaps everything going out with a whimper would be the most emotionally satisfying way of handling it...
 

If the world is doomed, then saving even a few is a victory.

Can the PC's hold off the horde long enough for some to escape? Can they use the god's blood to open a portal to another world so the people can escape, then close it (with themselves on the wrong side) so the horde can't pursue?
 

It would be a little easier to help if we knew what the PCs were.

And, admittedly, 300 people vs an army with ogres? We all know how that ends.
 

Make it epic. Let the PCs have hope of victory before it ends in TPK. I don't know your players, but most players wouldn't enjoy a hopeless fight.

RangerWickett said:
...<snip>...but it's only about 300 people against...

Are they...

Spartans?!

edit: crap! Slife beat me to it.
 


Granted I don't know the specifics of your campaign or your players, but it seems from your description above that there's a bit of "You guys mucked up my plot so this is the punishment. Demon-god destroys the world, you guys get to fight a battle doomed to failure, end of campaign, roll up some new characters."

If this isn't the case, I apologize for the tone. Still, in my opinion, there ought to be some hope of turning things around. Maybe not saving the world, but, as one post mentions above, give the PCs a chance to save the villagers, or in some way defeating the demon. Some way of feeling like they accomplished something.

If I were playing in that campaign, I'd feel kind of gipped if all my effort was doomed to fail, based largely on a single mistake.
 

Plane Sailing said:
The old saying goes "with a bang or a whimper"

Considering the way that the PC's seemed to have muffed it, perhaps everything going out with a whimper would be the most emotionally satisfying way of handling it...

This was exactly my thougths. The PCs have no valid weapons. Let them run through the battle, attacking things and be unable to overcome DR. The PCs, because of their amusement value are saved until last and snuffed out with a grin by the demon lord, himself.

Alternatively, if the PCs give up and don't fight, just describe the shadow coming, the noises outside, and when the bad guys show up, narrate the bowing of heads and execution at the hands of fiendish ogres.
 

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