Imaculata
Hero
Some of the best villains are those that have good intentions. Someone who wants to protect his people, or sees no other option than to do what is necessary. Sometimes a villain is just someone where the end justifies the means. Sometimes the villain simply inspires others around him/her to do wrong, and does not stop it.
A villain through incompetence can also be interesting. A villain who does not mean to do evil, but does so because he doesn't care about the consequences of his actions (for example, Dennis Nedry from Jurassic Park). A villain who is single minded and only cares about himself. A villain who feels wronged in some way, and does not see the collateral damage he causes as a result for his need for revenge. The key to a good villain is motivation. The more relatible their motives, the more compelling they are.
That said, I would not recommend ever running an evil campaign. But if you do, the first thing I would focus on is how the player characters are supposed to work together. A party of evil characters must have something in common, in order for them to work together, and there has to be some level of trust among them. It would help if they have a common goal. Perhaps they were all wronged by the same person and are trying to get revenge regardless of the consequences?
In my current campaign I have an evil necromancer npc, who works together with a good aligned party. They all know she is evil and that she invokes sinister magic that is generally frowned upon. But they also know she is loyal to them, and will follow orders. She is a reasonable person who just so happens to have less moral bounderies, which can be occasionally helpful. They know that she is a reliable ally, but they also know she has her own agenda. She will seize an opportunity for bloody vengeance against those who have wronged her, if given the opportunity. The party occasionally uses her bad reputation and creepy appearance to intimidate their foes and avoid a direct fight. I think this is the sort of evil character that can work well in a party (be it an evil or a good party).
A villain through incompetence can also be interesting. A villain who does not mean to do evil, but does so because he doesn't care about the consequences of his actions (for example, Dennis Nedry from Jurassic Park). A villain who is single minded and only cares about himself. A villain who feels wronged in some way, and does not see the collateral damage he causes as a result for his need for revenge. The key to a good villain is motivation. The more relatible their motives, the more compelling they are.
That said, I would not recommend ever running an evil campaign. But if you do, the first thing I would focus on is how the player characters are supposed to work together. A party of evil characters must have something in common, in order for them to work together, and there has to be some level of trust among them. It would help if they have a common goal. Perhaps they were all wronged by the same person and are trying to get revenge regardless of the consequences?
In my current campaign I have an evil necromancer npc, who works together with a good aligned party. They all know she is evil and that she invokes sinister magic that is generally frowned upon. But they also know she is loyal to them, and will follow orders. She is a reasonable person who just so happens to have less moral bounderies, which can be occasionally helpful. They know that she is a reliable ally, but they also know she has her own agenda. She will seize an opportunity for bloody vengeance against those who have wronged her, if given the opportunity. The party occasionally uses her bad reputation and creepy appearance to intimidate their foes and avoid a direct fight. I think this is the sort of evil character that can work well in a party (be it an evil or a good party).
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