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<blockquote data-quote="aco175" data-source="post: 7472608" data-attributes="member: 27385"><p>I do not have big problems with updating the world and timelines. FR has taken it a bit far with having to find reasons to fit things and their big events like the Spellplague. When 4e came out the designers needed to fit dragonborn into the world and they did. I think they could have left more things alone when doing it, but it did not have a big impact on my game since the parts of the world they blew up were parts never given much attention and development.</p><p></p><p>I also wonder if the original ideas and feel for the setting can develop over time. I look back at 1e modules and see large holes missing from any shot of realism that has been added over time and fleshed out better in new modules. The old joke about an orc guarding a treasure chest in a 10x10ft room. I think settings can develop as well with new plots and events adding to old ones. I have no problem with adding years to the timeline where the module about a king dying affects future modules and stories. I can choose to play it or keep the original time where the king lives forever since that is the original box. I also must wonder if the fond memories I have from playing when I was 13 are clouding my idea of what I want in a new world setting. Some of the settings I have no desire to play again like Spelljammer. Not that it was a bad setting, but the idea of D&D in outer space has no desire for me in my 40's like it did when I was 13. Maybe if the designers came out with a new way and updated it to make me want to give up my one night a week of regular play to try it. Maybe I'm just an old gronard now. </p><p></p><p>I used to homebrew a lot and had a world where each campaign layered on older campaigns in regions of the same world, but now the old PCs are kings and dukes, or the old PCs children are saving the world now. Time moves on and I think I would want a setting to as well.</p></blockquote><p></p>
[QUOTE="aco175, post: 7472608, member: 27385"] I do not have big problems with updating the world and timelines. FR has taken it a bit far with having to find reasons to fit things and their big events like the Spellplague. When 4e came out the designers needed to fit dragonborn into the world and they did. I think they could have left more things alone when doing it, but it did not have a big impact on my game since the parts of the world they blew up were parts never given much attention and development. I also wonder if the original ideas and feel for the setting can develop over time. I look back at 1e modules and see large holes missing from any shot of realism that has been added over time and fleshed out better in new modules. The old joke about an orc guarding a treasure chest in a 10x10ft room. I think settings can develop as well with new plots and events adding to old ones. I have no problem with adding years to the timeline where the module about a king dying affects future modules and stories. I can choose to play it or keep the original time where the king lives forever since that is the original box. I also must wonder if the fond memories I have from playing when I was 13 are clouding my idea of what I want in a new world setting. Some of the settings I have no desire to play again like Spelljammer. Not that it was a bad setting, but the idea of D&D in outer space has no desire for me in my 40's like it did when I was 13. Maybe if the designers came out with a new way and updated it to make me want to give up my one night a week of regular play to try it. Maybe I'm just an old gronard now. I used to homebrew a lot and had a world where each campaign layered on older campaigns in regions of the same world, but now the old PCs are kings and dukes, or the old PCs children are saving the world now. Time moves on and I think I would want a setting to as well. [/QUOTE]
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