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How to find the "joy of prep" in PbtA games?
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<blockquote data-quote="zakael19" data-source="post: 9453837" data-attributes="member: 7044099"><p>DW and the games from it also have prep! It's just prepping "cool things to say" and ideas of potential dangers/complications/consequences/etc. For Stonetop if I know the players are going on an expedition (and you should very much be encouraging goal declarations between sessions if there's not clear next steps from session end), I'll prep stuff that might come up along the way. If there's a site at the end (dungeon), i'll sketch out some ideas so I can describe things better. If there's custom enemies, or ones in the setting book, prep those too so you have them handy! You can even prep some leading questions to ask, I like to do some "icebreaker" stuff to get us back in character that either reflect on events of last session (hey Fox, what went through your head when that crinwin sprang at your throat?), or deepen the world/get us ready for the upcoming one (So Blessed, what would you just <em>love </em>to find in the forest that would be perfect for spring rites?)</p><p></p><p>It winds up being a sheet or so of paper, and a couple of map sketches so I can orient us spatially as required. Half the time just writing it out means things flow naturally in my head without consulting the notes, but they're there as needed - and I can stay faithful to them if I said a threat/dire portent/impending doom is next and I need to make some hard moves.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9453837, member: 7044099"] DW and the games from it also have prep! It's just prepping "cool things to say" and ideas of potential dangers/complications/consequences/etc. For Stonetop if I know the players are going on an expedition (and you should very much be encouraging goal declarations between sessions if there's not clear next steps from session end), I'll prep stuff that might come up along the way. If there's a site at the end (dungeon), i'll sketch out some ideas so I can describe things better. If there's custom enemies, or ones in the setting book, prep those too so you have them handy! You can even prep some leading questions to ask, I like to do some "icebreaker" stuff to get us back in character that either reflect on events of last session (hey Fox, what went through your head when that crinwin sprang at your throat?), or deepen the world/get us ready for the upcoming one (So Blessed, what would you just [I]love [/I]to find in the forest that would be perfect for spring rites?) It winds up being a sheet or so of paper, and a couple of map sketches so I can orient us spatially as required. Half the time just writing it out means things flow naturally in my head without consulting the notes, but they're there as needed - and I can stay faithful to them if I said a threat/dire portent/impending doom is next and I need to make some hard moves. [/QUOTE]
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