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How to find the "joy of prep" in PbtA games?
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<blockquote data-quote="thefutilist" data-source="post: 9456547" data-attributes="member: 7044566"><p>I don't really like the word prep and I'll explain why:</p><p></p><p>Say we're starting a Sorcerer game and the kicker I'm given is something like 'I'm an art dealer and a weird piece of art was recently stolen in transit to me.'.</p><p></p><p>Then I go away and create non player characters and back story based on that. So let's say I create a hot art thief girl, an organized crime boss, an unbound demon artefact and a few others. I think of the back story and personalities and stats. These things are now set. They're not floating prep that I can use, they're stuff that I have to use. I have no problem with this but then is it really prep or just situation the players don't yet know about?</p><p></p><p>If I've got floating prep then because I 'can' use it, I've got have a decision criteria and I'm not sure what that would be. It may very well end up being because it's cool. At which point I'm scared that I'm going to be not as responsive as I should be to other player input, or put in a hippy way 'I would be afraid I'd stop authentically reincorporating.'</p><p></p><p>Same thing if I flip the tables and I'm a player. Let's say I really like my guy and I desperately want him to have a redemption arc. That's fine but I don't want to be fishing for or waiting for cues from others players so that I can make that redemption arc happen. I want to be in the moment really responding to what they say and if I do then maybe I don't get the redemption arc I desire (which is good).</p><p></p><p>Now as a player it's hard not to imagine things I want to happen so I just have to use discipline to be responsive. Same being a GM really but floating prep would really exacerbate the issue.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9456547, member: 7044566"] I don't really like the word prep and I'll explain why: Say we're starting a Sorcerer game and the kicker I'm given is something like 'I'm an art dealer and a weird piece of art was recently stolen in transit to me.'. Then I go away and create non player characters and back story based on that. So let's say I create a hot art thief girl, an organized crime boss, an unbound demon artefact and a few others. I think of the back story and personalities and stats. These things are now set. They're not floating prep that I can use, they're stuff that I have to use. I have no problem with this but then is it really prep or just situation the players don't yet know about? If I've got floating prep then because I 'can' use it, I've got have a decision criteria and I'm not sure what that would be. It may very well end up being because it's cool. At which point I'm scared that I'm going to be not as responsive as I should be to other player input, or put in a hippy way 'I would be afraid I'd stop authentically reincorporating.' Same thing if I flip the tables and I'm a player. Let's say I really like my guy and I desperately want him to have a redemption arc. That's fine but I don't want to be fishing for or waiting for cues from others players so that I can make that redemption arc happen. I want to be in the moment really responding to what they say and if I do then maybe I don't get the redemption arc I desire (which is good). Now as a player it's hard not to imagine things I want to happen so I just have to use discipline to be responsive. Same being a GM really but floating prep would really exacerbate the issue. [/QUOTE]
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