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How to Fix Wizards and Vancian Casting
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<blockquote data-quote="MoonSong" data-source="post: 6041905" data-attributes="member: 6689464"><p>Well both the main advantage and the disadvantages are: Vancian is quite potent and flexible on the bigger scheme of things. A vancian caster can rewrite most of his abilities everyday, in other words a flexible wizard can afford to become a different character in all but name each adventuring day. </p><p></p><p>However due to it's power, some groups developed the five minute workday and the scry-buff-teleport which cause serious disruption on higher levels. And of course there is the niche invasion it allows. but the possibility of niche invasion is part of what makes it feel magical to begin with. Look at the alternative, under the old Vancian, magic felt magical, you could potentially do anything with it (if you had the right spell), while under AEDU it becomes "one hundred ways to fry things".</p><p></p><p>Warning, the following is a very personal and loaded statement:</p><p>Personally the only kind of vancian casters I like are divine casters (cleric, some priests and in 3.5 the healer) I'm not really a sucker for wizards but I'm concerned about what they do with them, because the designers refuse to admit the sorcerer and the wizard are fundamentally different and nerf the sorcerer along with the wizard, which is awfull. The sorcerer doesn't needs nerfing, or at least not that much nerfing, unlike the wizard, the sorcerer is an specialist by nature, he has to pick a niche and run with it, unlike the wizard.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6041905, member: 6689464"] Well both the main advantage and the disadvantages are: Vancian is quite potent and flexible on the bigger scheme of things. A vancian caster can rewrite most of his abilities everyday, in other words a flexible wizard can afford to become a different character in all but name each adventuring day. However due to it's power, some groups developed the five minute workday and the scry-buff-teleport which cause serious disruption on higher levels. And of course there is the niche invasion it allows. but the possibility of niche invasion is part of what makes it feel magical to begin with. Look at the alternative, under the old Vancian, magic felt magical, you could potentially do anything with it (if you had the right spell), while under AEDU it becomes "one hundred ways to fry things". Warning, the following is a very personal and loaded statement: Personally the only kind of vancian casters I like are divine casters (cleric, some priests and in 3.5 the healer) I'm not really a sucker for wizards but I'm concerned about what they do with them, because the designers refuse to admit the sorcerer and the wizard are fundamentally different and nerf the sorcerer along with the wizard, which is awfull. The sorcerer doesn't needs nerfing, or at least not that much nerfing, unlike the wizard, the sorcerer is an specialist by nature, he has to pick a niche and run with it, unlike the wizard. [/QUOTE]
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How to Fix Wizards and Vancian Casting
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