Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Fix Wizards and Vancian Casting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="n00bdragon" data-source="post: 6042081" data-attributes="member: 6689371"><p>Vancian casting is a lot of book keeping for little benefit other than tradition. The nature of magic in D&D where it outright ignores the standard methods of task resolution (attacks and skills) makes it feel "magical" to some but to people in the know it becomes an impossible to balance plot-mallet put directly into the player's hands. Many people never discover how to abuse what D&D magic can do or simply choose not to do so or are subject to bizarre and often poorly thought out DM imposed house-rules that keep them from being whatever the DM considers broken. So you have lots of people who've played in games that never experience these problems and may even be astounded to hear that they exist. But that doesn't make the problems go away anymore than living in a small town makes big city crime go away. All of D&D's implementations of vancian casting have had this potential for perverse abuse in the <strong>rules as written</strong>, but that's not how it should be. Instead of relying on the DM to fix things or relying on the players to police themselves the game should be written properly. </p><p></p><p>The rules should not allow Vancian casters to be overpowered. Namely, to totally rearrange their given class abilities each morning at dawn and to totally bypass the standard task resolution systems by doing anything and everything equal or better than the non-magical equivalent.</p><p></p><p>It's not simply enough to say "if you don't like it play something else" because the problem stems exactly from the fact that the option exists, not that people are forced to take it. It's also not enough to just ban the offending classes outright. Because in that case why not just play 3.5 or Pathfinder and ban anything tier 2 or higher?</p><p></p><p>It's also quite irrelevant that "some people enjoy playing bad casters/broken casters/whatever" or that "I totally had fun playing at my table for over 9000 years as a vancian caster/non-magical character" because as stated before many people are simply, from a mechanical standpoint, bad at playing the game. Not that they are bad people or that they are having badwrongfun but they are playing the game in a suboptimal way. It's absurd to balance the game around suboptimal play and then write off optimal play as "incorrect".</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 6042081, member: 6689371"] Vancian casting is a lot of book keeping for little benefit other than tradition. The nature of magic in D&D where it outright ignores the standard methods of task resolution (attacks and skills) makes it feel "magical" to some but to people in the know it becomes an impossible to balance plot-mallet put directly into the player's hands. Many people never discover how to abuse what D&D magic can do or simply choose not to do so or are subject to bizarre and often poorly thought out DM imposed house-rules that keep them from being whatever the DM considers broken. So you have lots of people who've played in games that never experience these problems and may even be astounded to hear that they exist. But that doesn't make the problems go away anymore than living in a small town makes big city crime go away. All of D&D's implementations of vancian casting have had this potential for perverse abuse in the [B]rules as written[/B], but that's not how it should be. Instead of relying on the DM to fix things or relying on the players to police themselves the game should be written properly. The rules should not allow Vancian casters to be overpowered. Namely, to totally rearrange their given class abilities each morning at dawn and to totally bypass the standard task resolution systems by doing anything and everything equal or better than the non-magical equivalent. It's not simply enough to say "if you don't like it play something else" because the problem stems exactly from the fact that the option exists, not that people are forced to take it. It's also not enough to just ban the offending classes outright. Because in that case why not just play 3.5 or Pathfinder and ban anything tier 2 or higher? It's also quite irrelevant that "some people enjoy playing bad casters/broken casters/whatever" or that "I totally had fun playing at my table for over 9000 years as a vancian caster/non-magical character" because as stated before many people are simply, from a mechanical standpoint, bad at playing the game. Not that they are bad people or that they are having badwrongfun but they are playing the game in a suboptimal way. It's absurd to balance the game around suboptimal play and then write off optimal play as "incorrect". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Fix Wizards and Vancian Casting
Top