I'd disallowed it unless I was planning to run way more water related scenarios than usual.
By taking such a character, the player is implicitly asking, "Please make these useful at least sometimes." I generally listen to such requests.
I'd disallowed it unless I was planning to run way more water related scenarios than usual.
No. Just, no.
I wasn't aware you liked creating characters with abilities that never come into play.
That's how I would have handled it. Player chooses what is absorbed and what is dropped; nothing is destroyed. Basically the best possible option.a druid's shapechanging
I guess it would depend strongly on whether merfolk in your campaign have external or internal sex organs. In blunter terms: are mermen hung like men or are they hung(?) like fish?"We don't wear pants and shoes and socks underwater. Why would we start doing it on land?" Queen Aqua XXIV of the Merfolk.
On the other hand, having such a character may lead to more water-related scenarios, so rather than have the PCs fit the campaign, the campaign fits the PCs.
That said, if I was doing a heavily water-based game (like pirates on the high seas) I'd actually be more hesitant; water breathing is a powerful feature when you're constantly surrounded by water, less so when you stumble upon an underground lake or waterfall.
Ok, quick update since I just got off the phone with her before game.
I mentioned about the "pants problem" she'd have, and she kinda realized she didn't want to always be bottomsless. So we opted for a compromise; she's going to be a water genasi who is "half-mermaid". That way, she can swim, breathe in water, and have "funky blue hair" but also not have to worry about clothes.
Thanks everyone for your suggestions. I might keep the concept around for an NPC later, but at least now I don't have to worry about it.![]()