Azure Trance
First Post
ENWorld ate my post up. Grrr ... damnit 
Anyway ....
I have four players and when I asked them what class/race they wanted to be I received the following answers:
Dwarf Fighter
Dwarf Fighter (or Cleric)
Drow Fighter
Human Psionicist
For the last time an idea immediately hit me. The human psionicist would be a slave from the southern desert regions (compliments of Dark Sun) who was sold to an exiled Drow who wanted a 'personal assistant' of sorts while on his travels. Thier cool with it, but I'm not sure how to make it seem reasonable or how to hold the group together.
It wouldn't be difficult to add the Dwarves and the Drow/Human as a group. The Dwarves could be a lost patrol or exploratory scouts who come across the Drow/Human being attacked by unsavory Underdark denizens (or vice-versa). Then, to make them depend on themselves even more they could fall into a river which would take them far, far away from any places their familiar with. There they enter the "Strange Human Lands." My only worry with this method is that they won't have any contacts whatsoever and would be out of their element.
And as stated above, I don't know how to prevent them from just going their own seperate ways. Whats stopping the Dwarves from just going back home, or the Psionicist from escaping? The Drow tentively labeled himself as CN, but I might have to ask him to be a CG. Maybe I could reason to the Psionicist that the best thing at the moment is to stick with the Drow since he might not be his first slave and the Drow has a lot of wealth.
I also have a few background ideas for the various characters as well - the exiled drow was exiled in reality was because he was a heir to something politically disturbing, such as a high position within a religious or government heirarchy. The human was sold as a slave since his mother would rather want that then for him to be forced to join the evil Kings elite guard due to his special ability. Unfortunately I can't think of anything equally cool for the Dwarves
Darn it.
So. Please comment and tell me what things I can do to make them stick together. I'd very much appreciate it.

Anyway ....
I have four players and when I asked them what class/race they wanted to be I received the following answers:
Dwarf Fighter
Dwarf Fighter (or Cleric)
Drow Fighter
Human Psionicist
For the last time an idea immediately hit me. The human psionicist would be a slave from the southern desert regions (compliments of Dark Sun) who was sold to an exiled Drow who wanted a 'personal assistant' of sorts while on his travels. Thier cool with it, but I'm not sure how to make it seem reasonable or how to hold the group together.
It wouldn't be difficult to add the Dwarves and the Drow/Human as a group. The Dwarves could be a lost patrol or exploratory scouts who come across the Drow/Human being attacked by unsavory Underdark denizens (or vice-versa). Then, to make them depend on themselves even more they could fall into a river which would take them far, far away from any places their familiar with. There they enter the "Strange Human Lands." My only worry with this method is that they won't have any contacts whatsoever and would be out of their element.
And as stated above, I don't know how to prevent them from just going their own seperate ways. Whats stopping the Dwarves from just going back home, or the Psionicist from escaping? The Drow tentively labeled himself as CN, but I might have to ask him to be a CG. Maybe I could reason to the Psionicist that the best thing at the moment is to stick with the Drow since he might not be his first slave and the Drow has a lot of wealth.
I also have a few background ideas for the various characters as well - the exiled drow was exiled in reality was because he was a heir to something politically disturbing, such as a high position within a religious or government heirarchy. The human was sold as a slave since his mother would rather want that then for him to be forced to join the evil Kings elite guard due to his special ability. Unfortunately I can't think of anything equally cool for the Dwarves

So. Please comment and tell me what things I can do to make them stick together. I'd very much appreciate it.