I am currently designing my own contribution to the world of OSR-- Sellswords & Godwars: Old-School Player's Options for Fantasy Roleplaying-- that attempts to model AD&D Player's Option (with ICE and Palladium influences) using the core mechanics of the d20 System.
One nod that I would like to give to the game's ICE heritage is enhancing the damage of a successful attack based on the margin on the attack roll.
The attack roll is pretty solidly defined at this point: you roll d20 and add two ability mods (DEX and another) + your Attack Bonus (from feats) + your Proficiency bonus. Other attack bonuses are possible, but pretty limited.
Right now, I'm thinking that I can replace special combat maneuvers by giving each attack form (weapon/spell) a list of bonus options. You get 1 option for a successful option, and 1 option for every five full points you beat Armor Class. Other options are +X damage per +Y margin, or +1d damage per +Y damage, with Y defaulting to 5.
Have any other d20 games done this well?
One nod that I would like to give to the game's ICE heritage is enhancing the damage of a successful attack based on the margin on the attack roll.
The attack roll is pretty solidly defined at this point: you roll d20 and add two ability mods (DEX and another) + your Attack Bonus (from feats) + your Proficiency bonus. Other attack bonuses are possible, but pretty limited.
Right now, I'm thinking that I can replace special combat maneuvers by giving each attack form (weapon/spell) a list of bonus options. You get 1 option for a successful option, and 1 option for every five full points you beat Armor Class. Other options are +X damage per +Y margin, or +1d damage per +Y damage, with Y defaulting to 5.
Have any other d20 games done this well?