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How to Implement Attack Roll to Damage in d20/OSR?
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<blockquote data-quote="DammitVictor" data-source="post: 7388529" data-attributes="member: 6750908"><p>I am currently designing my own contribution to the world of OSR-- <em>Sellswords & Godwars: Old-School Player's Options for Fantasy Roleplaying</em>-- that attempts to model AD&D <em>Player's Option</em> (with ICE and Palladium influences) using the core mechanics of the d20 System.</p><p></p><p>One nod that I would like to give to the game's ICE heritage is enhancing the damage of a successful attack based on the margin on the attack roll.</p><p></p><p>The attack roll is pretty solidly defined at this point: you roll d20 and add two ability mods (DEX and another) + your Attack Bonus (from feats) + your Proficiency bonus. Other attack bonuses are possible, but pretty limited.</p><p></p><p>Right now, I'm thinking that I can replace special combat maneuvers by giving each attack form (weapon/spell) a list of bonus options. You get 1 option for a successful option, and 1 option for every five full points you beat Armor Class. Other options are +X damage per +Y margin, or +1d damage per +Y damage, with Y defaulting to 5.</p><p></p><p>Have any other d20 games done this well?</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7388529, member: 6750908"] I am currently designing my own contribution to the world of OSR-- [i]Sellswords & Godwars: Old-School Player's Options for Fantasy Roleplaying[/i]-- that attempts to model AD&D [i]Player's Option[/i] (with ICE and Palladium influences) using the core mechanics of the d20 System. One nod that I would like to give to the game's ICE heritage is enhancing the damage of a successful attack based on the margin on the attack roll. The attack roll is pretty solidly defined at this point: you roll d20 and add two ability mods (DEX and another) + your Attack Bonus (from feats) + your Proficiency bonus. Other attack bonuses are possible, but pretty limited. Right now, I'm thinking that I can replace special combat maneuvers by giving each attack form (weapon/spell) a list of bonus options. You get 1 option for a successful option, and 1 option for every five full points you beat Armor Class. Other options are +X damage per +Y margin, or +1d damage per +Y damage, with Y defaulting to 5. Have any other d20 games done this well? [/QUOTE]
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How to Implement Attack Roll to Damage in d20/OSR?
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