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How to Increase a Reflex Save

Darth K'Trava said:
Yup. You get a fair number of bonus spells over most (if not all) the 9 spell levels for the high Wisdom score. He's got 3 points of will save that I don't have. But then I don't have that 20th level ability score adjustment and something else to give it an additional +2. Maybe a higher than a base of 17 wisdom before adding all the modifications.... ;)

3 Prestige Classes. Good Will save for each results in 18 base.

The key to PrCs for saves is do 6 levels in each. So: Cleric 6 / PrC X 6 / PrC Y 6 / PrC Z 2 at 20th level. This results (for the classes with 6 levels) in +5 for good saves and +2 for bad saves. So, my good Will save for all classes was: +5 +5 +5 +3 = +18. +5 for Cloak of Resistance and +11 for 32 Wisdom. My bad Will save for all classes was: +2 +2 +2 +0 = +6. +5 for Cloak of Resistance and +3 for 16 Dexterity (with Gloves).
 

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Unless they give spell progression, your cleric ain't gonna be worth much in the long run.... And if your campaign has undead in it, you won't be worth much either.
 

Darth K'Trava said:
Unless they give spell progression, your cleric ain't gonna be worth much in the long run.... And if your campaign has undead in it, you won't be worth much either.

The PrCs give full spell progression. So, 20th level casting.

Being a 6th level Cleric with respect to Undead is weak, but handling any situation is what spells are for. There are a lot of spells that handle undead at high level better than normal turning does. Not only that, but it is difficult to destroy significant threat undead at high level, they tend to only flee. So, turning at best for a straight 20th level Cleric typically only gives a party temporary breathing room, especially for high level incorporeal undead. It's often more effective to just destroy them with spells and get it over with.
 


starwed said:
There are spells/effects which take you out of combat unless you make a reflex save. (Such as the Otiluke's Sphere spells.) That's close to the same thing.

Well, some kind of D-Door or teleport ability offers a convienant way to escape these spells, as well as other no save situations like being swallowed (although Freedom of Movement should mostly keep a cleric safe) and Force Cage.
 

KarinsDad said:
The PC is a 20th level Cleric with class, PrCs, feats, and race already selected.

I'm just looking for spells or magic items (and the spells can be arcane). They can be any non-evil spells really (Cleric, Druid, Paladin, Bard, Wizard, etc.).

Sure about being a cleric? Favored Soul is a really good alternative, and also has all saves as good saves, like a monk. A favored soul with High CHA and levels of Paladine is a thing of beauty when it comes to saving throws. My Epic character has 6 levels of Paladine and 20 Levels of Favored Soul. With a +14 Charisma Bonus, and various items, his worste save is a 41.

What is great is that he has evasion. Now all I need to do is to get mettle, so I can be immune to almost any effect. Mua ha ha ha ha!
 

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