Noumenon
First Post
I want to use the "Lurking Lizard" monster as Karemare illustrated it here. It basically disguises itself as a lilypad, then tries to paralyze you so you sink to the bottom of the pool. My PCs are going to be Tiny size for this adventure (Goodman Games' The Dragonfiend Pact) so I thought it would be cool if they were actually jumping from lilypad to lilypad when some of them turned out to be fakes. The question is, how to get them on a lilypad?
I didn't want to use them just as stepping stones across a lake. I had the idea that the party could be chasing a grig who's playfully running away with their map. Being basically a cricket (I interpret their flying ability as just the ability to make long hops), he could hop from good lilypad to good lilypad and the players would have no clue some of the ones in between were lurking lizards.
My question is, how could I set up an encounter so this chase scene will actually happen? The natural thing for adventurers to do, faced with something that moves 40, is to give up on catching it. They'll try to shoot it with ranged weapons first. Assuming the grig makes it out of range, how can I make the players want to follow it instead of saying "Well, I guess it's gone"?
If this encounter can't be made to work, what else would you suggest to get the PCs hopping about from lilypad to lilypad? Maybe the lilypads sink after three rounds, encouraging movement. But what are they fighting?
I didn't want to use them just as stepping stones across a lake. I had the idea that the party could be chasing a grig who's playfully running away with their map. Being basically a cricket (I interpret their flying ability as just the ability to make long hops), he could hop from good lilypad to good lilypad and the players would have no clue some of the ones in between were lurking lizards.
My question is, how could I set up an encounter so this chase scene will actually happen? The natural thing for adventurers to do, faced with something that moves 40, is to give up on catching it. They'll try to shoot it with ranged weapons first. Assuming the grig makes it out of range, how can I make the players want to follow it instead of saying "Well, I guess it's gone"?
If this encounter can't be made to work, what else would you suggest to get the PCs hopping about from lilypad to lilypad? Maybe the lilypads sink after three rounds, encouraging movement. But what are they fighting?
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