Herpes Cineplex
First Post
Oh, I get it. You actually limit the item creation feats, huh? As in, a PC wanting to learn Craft Wondrous Items needs to find an NPC who already knows Craft Wondrous Items to learn it from?Telperion said:It is assumed by Core Rules that when a PC levels up you take the necessary downtime to seek training, learn new stuff and generally just put all that XP you just gathered to some good use. For a fighter that means getting new combat feats and for a wizard that might mean getting a item creation feats.
Interesting.
But I still say that this:
...is only half-true, which is why "no one sells magic items" flies in the face of actual play. The rarer the skill is, the more money (or favors, or whatever) the skilled can charge for their services. And since wizards are always having to pay out the nose for things (spells via research or other wizards, putting those spells in a book, etc.), their greedy and selfish little heart will tell them to go ahead and schedule a few days of crafting-on-commission here and there. (And to be clear, all I'm talking about is commissioned work; not stores filled with +1 swords waiting for a window-shopper to stop in and buy one, just guys who will take money to make a particular sword +1.)Wizards are greedy and selfish, so they don't go around teaching their skills or selling their stuff around.
Being the only guy who can accept commissions (because you're the only one who isn't on the move constantly and who actually has the appropriate feat) just makes accepting commissions more attractive, I think. You can set whatever price you want and still find enough buyers to sate your thirst for expensive knowledge. Spell research is not a hobby for the poor.

Unless there's a rule I'm missing that changes how expensive everything is for wizards, anyway. But at 100gp/spellbook page, 1000gp/week/spell level for new research, high-priced spell components and foci, market price (or higher) for scrolls, plus the usual "please be willing to teach me that spell" bribe money to higher-level wizards so you can get your hands on that new spell in the first place, I don't see how it makes any sense for all crafters everywhere to turn their noses up at mere coinage, when they have so many things that they need to spend money on. It'd be like a race-car driver saying he didn't need gasoline or mechanics or spare parts.
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and even in the scarred lands, adventurers seem to have a lot of disposable income
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