Quickleaf
Legend
I've run four wizard duels.
First was in a D&D 2e Planescape campaign between a PC and her nemesis - there were no kit gloves. The PC ambushed the caravan which her nemesis was leading with the intent to steal an artifact and kill the nemesis. The PC cast one round of protective magic on herself (a shield spell) and then teleported awar with the nemesis to a mountaintop. Their battle became aerial after they fell off a cliff, casting fly spells. The nemesis raced back to stop the other PCs raiding the caravan as the PC harried her with spells. Ultimately, the PCs got the artifact but the wizard PC was mentally dominated by her nemesis - leading to a great rescue scene.
Second was a subtle duel in a homebrew fantasy RPG, where a young wizard apprentice PC had escaped the Tower-City of Mages after witnessing bad mojo and now sought sanctuary in a nearby port city. A vastly more capable mage was sent to bring him back. After the PC escaped capture and gained the aid of the city's nobility, the mage agent sent to retrieve him unleashed a disease upon the city, telling the PC he could stop the suffering if he turned himself in. It was a "wizard's duel" without any of the fireworks (mainly because the PC didn't stand a chance), but it involved a compelling moral dilemma, lots of suspense, and creative use of magic.
Third was a really fun "shapeshifter's duel" straight out of the Arabian Nights.
Fourth was a True20 Caliphate Nights game on-line between 3 sorcerers: The PC was a djinni summoner, one NPC was a hex-caster who was turned into a raven, the other NPC was a voodoo practitioner. Lots of fun.
First was in a D&D 2e Planescape campaign between a PC and her nemesis - there were no kit gloves. The PC ambushed the caravan which her nemesis was leading with the intent to steal an artifact and kill the nemesis. The PC cast one round of protective magic on herself (a shield spell) and then teleported awar with the nemesis to a mountaintop. Their battle became aerial after they fell off a cliff, casting fly spells. The nemesis raced back to stop the other PCs raiding the caravan as the PC harried her with spells. Ultimately, the PCs got the artifact but the wizard PC was mentally dominated by her nemesis - leading to a great rescue scene.
Second was a subtle duel in a homebrew fantasy RPG, where a young wizard apprentice PC had escaped the Tower-City of Mages after witnessing bad mojo and now sought sanctuary in a nearby port city. A vastly more capable mage was sent to bring him back. After the PC escaped capture and gained the aid of the city's nobility, the mage agent sent to retrieve him unleashed a disease upon the city, telling the PC he could stop the suffering if he turned himself in. It was a "wizard's duel" without any of the fireworks (mainly because the PC didn't stand a chance), but it involved a compelling moral dilemma, lots of suspense, and creative use of magic.
Third was a really fun "shapeshifter's duel" straight out of the Arabian Nights.
Fourth was a True20 Caliphate Nights game on-line between 3 sorcerers: The PC was a djinni summoner, one NPC was a hex-caster who was turned into a raven, the other NPC was a voodoo practitioner. Lots of fun.