Actually, there are races which grant equivalent casting ability. For example the Sylph from MMII grants spellcasting as a Sorcerer equal to HD + 4, it's a 3HD Outsider with a LA of +5, other examples are Black Ethergaunts (MMII) who cast as 17th level wizards, White Dragonspawn Template (Dragonlance CS) grant the ability to cast spells as a Sorcerer 1 with a LA +1, and I could go on.
Khaalis' example of the Magical Sorcerer elf is barely worth a +1 LA, take away that bonus feat and you are back to an LA +0 race.
Any LA race, especially higher than +1 is always far weaker as a spellcaster. Drow make far better fighters or rogues, or any other non-spellcasting class.
Level adjustment doesn't take into consideration non-optimal class choices, which is almost always the case with a straight spellcaster.
A good example of this is the Mind Flayer Sorcerer 9 from the Monster Manual. It's definately not a CR 17 threat. The sorcerer levels should be treated as non-associated class levels, thus it'd have a CR of at best 14, more like 13 or so. It even says under the Improving Monsters section that only creatures who already cast spells as a character of a specific spellcasting class treat a spellcasting class as an associated class if it stacks with a racial ability to cast spells as that class already.
For a LA +2 Sorcerer elf subrace, I'd go with something like similar to yours but with the following changed/added.
- +2 Dexterity, +4 Charisma.
-Spells: An elf casts arcane spells as a 1st level sorcerer, this stacks with levels in the Sorcerer class.
-Sorcerous Blood: When casting arcane spells as a sorcerer, an elf receives a +1 racial bonus to caster level checks for the purposes of overcoming spell resistance, level dependent effects, etc. but does not gain additional spells known or spells per day.
-Woodland Sorcery: An elf adds calm animals and faerie fire to his spell list, although he does not automatically know these spells.
-Drop the spell-like abilities in place of woodland sorcery.
Khaalis' example of the Magical Sorcerer elf is barely worth a +1 LA, take away that bonus feat and you are back to an LA +0 race.
Any LA race, especially higher than +1 is always far weaker as a spellcaster. Drow make far better fighters or rogues, or any other non-spellcasting class.
Level adjustment doesn't take into consideration non-optimal class choices, which is almost always the case with a straight spellcaster.
A good example of this is the Mind Flayer Sorcerer 9 from the Monster Manual. It's definately not a CR 17 threat. The sorcerer levels should be treated as non-associated class levels, thus it'd have a CR of at best 14, more like 13 or so. It even says under the Improving Monsters section that only creatures who already cast spells as a character of a specific spellcasting class treat a spellcasting class as an associated class if it stacks with a racial ability to cast spells as that class already.
For a LA +2 Sorcerer elf subrace, I'd go with something like similar to yours but with the following changed/added.
- +2 Dexterity, +4 Charisma.
-Spells: An elf casts arcane spells as a 1st level sorcerer, this stacks with levels in the Sorcerer class.
-Sorcerous Blood: When casting arcane spells as a sorcerer, an elf receives a +1 racial bonus to caster level checks for the purposes of overcoming spell resistance, level dependent effects, etc. but does not gain additional spells known or spells per day.
-Woodland Sorcery: An elf adds calm animals and faerie fire to his spell list, although he does not automatically know these spells.
-Drop the spell-like abilities in place of woodland sorcery.
Last edited: