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How to play an evil cleric
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<blockquote data-quote="DEFCON 1" data-source="post: 7947787" data-attributes="member: 7006"><p>This is why I never both going in with the intention of "playing an evil character". There's no point, and more likely than not you're going to end up playing against your own character in order to try and "be evil". Which ends up being completely artificial and usually against any rational character behavior that would be a part of an adventuring party.</p><p></p><p>Instead... just decide for yourself what your character believes in as a personal philosophy and act it accordingly. But there's no need for you to append it with the tag "evil" or "good"... that's for other people to describe you as. You do what your character does and leave the description to the outside world of what they think of you.</p><p></p><p>By doing that... you are much better equipped to still satisfy the main component of creating a <strong>party-based</strong> character-- making someone who would actually <em>choose</em> to work with the other members of the party and who they would <em>choose</em> to work with you. So long as you and the party finds a common ground and a mutually beneficial reason to work and adventure together and you all do so effectively without blocking each other's wants and needs... whatever your character does or believes on top of that doesn't matter. You do what you do and if it's considered "evil" by other NPCs... so be it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7947787, member: 7006"] This is why I never both going in with the intention of "playing an evil character". There's no point, and more likely than not you're going to end up playing against your own character in order to try and "be evil". Which ends up being completely artificial and usually against any rational character behavior that would be a part of an adventuring party. Instead... just decide for yourself what your character believes in as a personal philosophy and act it accordingly. But there's no need for you to append it with the tag "evil" or "good"... that's for other people to describe you as. You do what your character does and leave the description to the outside world of what they think of you. By doing that... you are much better equipped to still satisfy the main component of creating a [B]party-based[/B] character-- making someone who would actually [I]choose[/I] to work with the other members of the party and who they would [I]choose[/I] to work with you. So long as you and the party finds a common ground and a mutually beneficial reason to work and adventure together and you all do so effectively without blocking each other's wants and needs... whatever your character does or believes on top of that doesn't matter. You do what you do and if it's considered "evil" by other NPCs... so be it. [/QUOTE]
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