ra-punzel72
First Post
I love the simplicity that comes with 4e compared to 3.5! So I do not want to add more rules and more skills. But in our group we miss deeply the abilities to make music, paint a nice picture (yes, we have two correlon believers in our group!) or forge sword.
Because we do not want to penalize players for good roleplaying with adding more skills (because that would mean that you have to take more training feats) we tried some things. Nothing worked out.
We tried to use attributs only. Since attributs are never so high like a trained skill it penalizes good role players.
We tried mixing two skill and then halve the result. The present DM did think about mixing acrobatic with diplomacy to beautify a shrine with some symbols. Acrobatic represents the ability to draw steady, diplomacy is what you want to achieve. Did not work out since a highly skilled artist has not to be acrobatic at all.
So what ideas do you have?
At the moment I think about taking the defenses into some kind of formula since the defenses take the higher of two values in account which seems to be fair.
Most important for us is to encourage role playing and so giving players a simple method to do whatever they think of. We do not want to penalize a good player with investing in more skills or simliar things.
Any ideas?
Because we do not want to penalize players for good roleplaying with adding more skills (because that would mean that you have to take more training feats) we tried some things. Nothing worked out.
We tried to use attributs only. Since attributs are never so high like a trained skill it penalizes good role players.
We tried mixing two skill and then halve the result. The present DM did think about mixing acrobatic with diplomacy to beautify a shrine with some symbols. Acrobatic represents the ability to draw steady, diplomacy is what you want to achieve. Did not work out since a highly skilled artist has not to be acrobatic at all.
So what ideas do you have?
At the moment I think about taking the defenses into some kind of formula since the defenses take the higher of two values in account which seems to be fair.
Most important for us is to encourage role playing and so giving players a simple method to do whatever they think of. We do not want to penalize a good player with investing in more skills or simliar things.
Any ideas?