I was just wondering as to how best coerce/threaten/persuade the players to return to Winterhaven after exploring the first level of SK. After all, there's nothing stopping them from just going down to the Hobgoblin Guard Room. I know you don't get any useful information from the Elf Spy, but if the players don't return, then surely Winterhaven gets the snot kicked out of it by the undead horde, as per the "Safe Assumptions?" panel on page 60?
Or have I missed something completely obvious (more likely?)
Thanking you in advance - (and cackling with delight at the email that leisuregames have just dispatched my 4e book set!)
Or have I missed something completely obvious (more likely?)
Thanking you in advance - (and cackling with delight at the email that leisuregames have just dispatched my 4e book set!)