How to read player discomfort...?

Nagol hits it on the head, that the DM isn't going to initiate anything he's not comfortable with (actually, nor is a player).

As a general rule, sex, sexual assault, blatant religious or political bashing where it's obvious who the group is a good idea to keep off the table if you don't have a discussion ahead of the time. You never know who you're going to offend.

In the same vein, never rape or strip down a captured PC. Another way to offend them.

When a player goes random wierd and starts trying to do things outside the scope of what the group came to do, you can handle it in our out of game. I suspect out of game is better, as you can just retcon that it was never started, once you halt the game. Basically, the moment the player says, "I take her out back and..." You step up and say, "I'm not comfortable running that kind of game. You can take your action back, or get whacked by a powerful vigilante who's watching from the rooftop, or leave the game."

As for Wik's original tale, thanks for sharing. I do find it wierd that his response (as a player of a presumably heroic PC) is to hang back to something horrific. I'm not sure that's a good response in game, or in real life. In game, I guess (and so did your GM) that I'd expect the players to get mad and rush in to help the girl. In real life, I'd hope that each and every one of us would muster up the courage to help, at the minimum, scream for help.

If nothing else, what Wik describes sounds like one of the 3 basic reactions in a situation, fight, flight or freeze (yes, freezing is a 3rd reaction people have to "events"). I think because the situation was more real for him, than the usual, he froze. In all honesty, freezing is the worst thing you can do. It leaves you exposed, and doesn't help anybody else. It is something folks have to have trained out of them.

Its well and good to be revolted by the thought of sexual assault (or other things that revolt you, like green beans). But never let it make you powerless. That's a vulnerability that does no one any goood.

I say this, as a trained black belt. I know how to kill people, and I know that people can kill me. I've never been in an actual fight, though I have plates in my head from sparring. I hope that I will never have to use what I learned, and I hope that my training kicks in should I need it. So I'm not trying to bust your balls as some bad-mo-fo. I'm just saying that freezing, while natural, is not a reaction you want to have. That most means getting mad and doing harm unto a wrong-doer or getting yourself out of harm. In a game, you have free license to do the former, so get to it and learn to hate and kill bad guys.
 

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I've heard the argument before that sometimes entertainment should make you uncomfortable. While I agree that is one of its purposes, RPGs are potentially unfiltered entertainment. I watch a movie knowing that, given its rating, I will not witness anything I don't want to see. That can't be said for a group of relative strangers.

As both a player and a GM, I take the least offensive path possible. You'll never be able to anticipate everything (the garroting example from earlier), but that seems the way to maximize fun.

For example, in the 90's I once described a Fire Giant city/society as communist. A player took exception to that since I was implying that communism was LE. I was really going for Stalinism, I guess, but the shorthand "communism" so soon after the Cold War would have probably been fine with most people I played with at the time.
 

I would not want to limit my players options. If they want their character to be a rapist, a serial killer who tortures people or even a child molester that is up to them. That doesn't mean the other PCs would put up with it or that there wouldn't be consequences. Realistically, I would say that character wouldn't last a single game session without being killed by the other PCs or myself.

I can see that situation creating all kinds of interesting stories though. Maybe the character is a psychopath and does his misdeeds unknowingly to the party. When it is revealed the character becomes a villain and has to fight his former companions.

Now you may wonder why a person would want to role play such a character and that may be a legitimate concern. But you shouldn't confuse someone's character persona with their own persona. Sometimes it's just fun to play the villain.

As far as presenting disturbing situations as a DM, I think creating an emotional response is not something you want to avoid it's something you should strive for. Even if those emotions are negative and make them uncomfortable. This makes the world more believable. *

If you can't separate reality from fantasy you should probably see someone in the mental health profession.



* I wanted to add that allowing someone to face their fears through role-playing in a safe environment is done by psychologists. Whether your DM should be your psychologist is another question. The obvious answer is no. If a player has a serious mental condition arising from trauma, the game table is probably not the best place to work out their problems.
 
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For me when I GM, I have a couple of rules that I follow to keep my players from being offended or grossed out.

1. Keep it PG or PG-13. I don't get graphic and I don't have serious topics blatantly described. I let my players make their own inferences or allusions as to what evil is done in situations. For example, I'll let the players see a group of guards hassle a peasant lady. My players can make of it what they will. That's all I will I go into the matter.

2. For things that my actual players would be offended by (like the spider example), that actually requires a bit more communication on their part. It's really hard to judge someone's reaction to your description of giant spiders attacking them and not think they are roleplaying it out unless they are vocal in their disgust with you or something like that.
 


This is a bit more lighthearted, but I'll never forget a scenario where I had a passing NPC kick a stray cat out of his way as he hurried by, carrying a heavy pail of water.

The PCs were SHOCKED by this action on my NPC's part, and were convinced that the NPC MUST be evil; there was NO other reason they could conceive why I would describe such a despicable action.

Actually, it was just a random passer-by whom I randomly described doing something minorly interesting; the CAT was the important item in the scene...

(The key to this situation is that I'm a cat lady - I have a feral colony in my yard which I feed and maintain. I can't tolerate animal abuse, and tend to get rather vehement about it, in real life).
 

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