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General Tabletop Discussion
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How to reign in full casters for 1D&D? Maybe remove 6th to 9th level spells as a Variant rule.
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<blockquote data-quote="CreamCloud0" data-source="post: 9021789" data-attributes="member: 7034710"><p>personally, while higher level spellcasting power shenanigannery is a factor to spellcasters breaking open the game i think an equal if not more significant part of their power comes from simply having so many lower level slots that they can spend them constantly to solve problems without really worrying about running out for the most part, increasing the number of lower level slots would only magnify this issue.</p><p></p><p>edit: i think the ballance of spellcasting should be reworked around assuming 'the adventuring day' <em>IS a 24 hour/1 day period</em>, if the standard resting mechanics' long rest is 8 hours which is basically your overnight rest you're basically saying that's true anyway, cut their number of slots per spelllevel by 60~70%</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9021789, member: 7034710"] personally, while higher level spellcasting power shenanigannery is a factor to spellcasters breaking open the game i think an equal if not more significant part of their power comes from simply having so many lower level slots that they can spend them constantly to solve problems without really worrying about running out for the most part, increasing the number of lower level slots would only magnify this issue. edit: i think the ballance of spellcasting should be reworked around assuming 'the adventuring day' [I]IS a 24 hour/1 day period[/I], if the standard resting mechanics' long rest is 8 hours which is basically your overnight rest you're basically saying that's true anyway, cut their number of slots per spelllevel by 60~70% [/QUOTE]
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How to reign in full casters for 1D&D? Maybe remove 6th to 9th level spells as a Variant rule.
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