Horwath
Legend
We can all agree that after 10th level, game breaks down in some places, and main reason is specific spells from 6th to 9th level.
So, instead of 6th and 9th level spells(and spell slots), why not just give extra spell slots of 1st to 5th level for "full-casters" at levels 11-20?
by using "budget" from spell slot variant and adding 50% extra spell points for levels 11-20, as more spell slots of levels 1-5 just do not cut the same as spell slots of levels 6-9, here the variant table of spell slots/points.
This way casters get more Actions per day to use on spells, as there is higher total of spell slots, so defaulting to cantrips is delayed or not encouraged, and game breakers are removed from the game.
we still get to keep the classics from 5th level spell levels like, Raise dead, Telekinesis, Teleportation circle, Greater restoration, Summon Celestial/Dragon/Elemental, Cloudkill and others.
Here is also an option to include bad 6th level spells and very bad 7th level spells as 5th level spells, looking at you Mordekainens sword...
So, instead of 6th and 9th level spells(and spell slots), why not just give extra spell slots of 1st to 5th level for "full-casters" at levels 11-20?
by using "budget" from spell slot variant and adding 50% extra spell points for levels 11-20, as more spell slots of levels 1-5 just do not cut the same as spell slots of levels 6-9, here the variant table of spell slots/points.
This way casters get more Actions per day to use on spells, as there is higher total of spell slots, so defaulting to cantrips is delayed or not encouraged, and game breakers are removed from the game.
we still get to keep the classics from 5th level spell levels like, Raise dead, Telekinesis, Teleportation circle, Greater restoration, Summon Celestial/Dragon/Elemental, Cloudkill and others.
Here is also an option to include bad 6th level spells and very bad 7th level spells as 5th level spells, looking at you Mordekainens sword...